Bad: Better English speakers than me could probably tell if there lacks (one or two) “the” word(s) from the title.
It's fine both with or without them. "Valley of Chameleons", "The Valley of Chameleons", "Valley of the Chameleons", "The Valley of the Chameleons"... all of these are perfectly valid English. In certain contexts, only specific ones might be correct, but as a level name, any of them are fine.
Oh, thank you! Maybe I really should try to find out more about things before I embarrass myself once again.
Another builder level with a twist, as there are upside-down pools preventing the player from building way too high.
Actually, if you didn’t know, inverted objects in Lemmini don’t trigger at all. So, the upsidedown water pools are totally harmless! You can take the high road in this level.
Dodochacalo seems to have a habit of placing water traps at the bottom of the level, so far under that they often don't even trigger. [The lemming 'eeks' off screen instead of drowning] I wonder why?
You know, there’s always aesthetic and other author’s preference reasons, like the upsidedown water pools in Sky Won’t Help You. :b
Let Him Go Alone . . .: Like I said I thought of that over two years ago when I first played DoveLems, and I still keep wondering how that kind of solution was possible with such simple skills in a such simple situation, without being obscure at all.
By the way, I attached the pixel precise backroute solution to this post, unfortunately it’s pretty much impossible to prevent, but it’s still hard to find because of the precision.
Coward 30 – A Perfect SymmetryLemmings: 50
Save: 50 (100%)
Release Rate: 85
Time: 2 minutes
Skills: 1 climber, 2 floaters, 3 builders, 2 bashers, 1 digger
Good: An impressive challenge where you have to pay attention to careful timing and skill placement, which leads to an exquisite, eclectic solution characteristic to Dodochacalo's levels. The level leads towards the solution a bit, so it won’t be too demanding or harsh. A simplistic, yet surprisingly pretty Brick design excluding the oneway-wall. Is a hard level compared to the whole rating, which is characteristic to every final level in their ratings in DoveLems, whereas the difficulty curves inside the ratings are higgledy-piggledy.
Bad: Well, the title isn’t that accurate and fitting to the level I guess.
Otherwise this is pretty much a really splendid level.
Coward rating done! There's so many levels I like really much, but if I try to list some of my favourites, they possibly could be 1 -
Caution, Work in Progress !, 5 -
Avoid the FlameThrower, 7 -
City Machines Lemmings, 11 -
Every Lem for Himself !, 13 -
SeeSaw, 23 -
Ask the Oracle, 26 -
Let Him Go Alone . . . and 28 -
Valley of Chameleons.
For me, the easiest levels were 2 -
Toes of the Earth, 10 -
Bashers are Back !, 19 -
Look into the Telescope and 25 -
Academy of Eight.
I found the hardest levels to be 5 -
Avoid the FlameThrower, 28 -
Valley of Chameleons and 30 -
The Perfect Symmetry.