Author Topic: Online Level Mapper  (Read 5086 times)

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Offline Mindless

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Online Level Mapper
« on: November 11, 2006, 09:07:13 PM »
http://it.travisbsd.org/lemmings/lemmingswelt/lemmingslevelpng.php

This does everything except VGASpec'd levels... let me know of any bugs.

Offline Shvegait

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Re: Online Level Mapper
« Reply #1 on: November 11, 2006, 11:38:57 PM »
Cool.  :thumbsup:

On a couple of the levels a tried, I got some white boxes that showed up. I'm not sure what causes it; it seems to only happen on the Fire/Hell graphics set, though.

Offline Mindless

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Re: Online Level Mapper
« Reply #2 on: November 12, 2006, 12:33:10 AM »
Hmm... I thought I fixed that... and I've found another possible bug too...

Edit: Strangely, "All the 6's" from the Windows version of Lemmings has multiple terrain pieces that have both  the "remove terrain" and "draw under" flags set, LemEdit seems to ignore the first in these situations.

Offline Mindless

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Re: Online Level Mapper
« Reply #3 on: November 12, 2006, 02:04:02 AM »
White boxes should be fixed now.

STT

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Re: Online Level Mapper
« Reply #4 on: November 13, 2006, 05:14:26 AM »
Dude, I am impresserated. This would be good for the level ranking thing we're going to use for the level list order for the remake.

Is it possible to
1) Remove the excess black stuff before and after the level
2) Bring up level data (skills, time, save, etc)
3) Comments + some kind of votey ranky thingy,
Cause if it is, and easy to do so, then its done;)

Offline Mindless

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Re: Online Level Mapper
« Reply #5 on: November 13, 2006, 07:08:09 AM »
1 -> not too hard
2 -> easy
3 -> time consuming

but at the moment, I need sleep :)

STT

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Re: Online Level Mapper
« Reply #6 on: November 13, 2006, 10:36:46 AM »
lol

Offline Shvegait

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Re: Online Level Mapper
« Reply #7 on: November 13, 2006, 12:31:26 PM »
Hey now, I'm working on #3. I also have #2 done :P

I'm not sure how taxing the script is, but when I get the database for the remake up, would it be possible to run the entered levels through the script to display the picture? Would it be better to run the script once when the level is submitted and store the generated picture?

Offline Mindless

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Re: Online Level Mapper
« Reply #8 on: November 13, 2006, 01:49:05 PM »
Hey now, I'm working on #3. I also have #2 done :P

I'm not sure how taxing the script is, but when I get the database for the remake up, would it be possible to run the entered levels through the script to display the picture?
It's possible as long as the server has GD2 available.

Would it be better to run the script once when the level is submitted and store the generated picture?
Yup, on levels with lots of terrain the script can cause a CPU spike (of less than a second on my machine), so I wouldn't want to generate the image every time.  :wink:

Offline Timballisto

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Re: Online Level Mapper
« Reply #9 on: November 20, 2006, 08:42:20 PM »
What did you write this in?

Offline Mindless

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Re: Online Level Mapper
« Reply #10 on: November 20, 2006, 11:16:39 PM »

STT

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Re: Online Level Mapper
« Reply #11 on: December 27, 2006, 12:26:05 PM »
Anything new?

Offline Mindless

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Re: Online Level Mapper
« Reply #12 on: April 28, 2007, 05:33:45 PM »
Just did a small update...
* removed the 'only draw over terrain' red-and-yellow object drawing, which was buggy and not in the Amiga port anyway
* fixed drawing 'only draw over terrain' object over other objects