Author Topic: Multiplayer 2017-09-03  (Read 9313 times)

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Offline Colorful Arty

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Re: Multiplayer Sunday, September 3rd
« Reply #15 on: September 03, 2017, 12:32:36 AM »
Never mind, my house's internet isn't working so I won't be able to play.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline mobius

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Re: Multiplayer Sunday, September 3rd
« Reply #16 on: September 03, 2017, 12:45:29 AM »
^Arty maybe it'll come back by tomorrow?

lol I was actually thinking of streaming it if I joined but if two other people are I'm not going to bother.

I'll get mumble. Are they're passwords or shenanigans to go through? Send them to me via IRC or PMing tomorrow. Expect random obscure references and vulgar jokes. [not really] :P
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline GigaLem

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Re: Multiplayer Sunday, September 3rd
« Reply #17 on: September 03, 2017, 03:28:38 PM »
As much as I want to join for Voice on Mumble, I can't because Something in the installer conflicts with my computer so It can't install.
So if you wanna chat me on Voice either Join on discord or ask me to open up skype.
I'll open up a private group on either client if need be

Offline Simon

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Re: Multiplayer Sunday, September 3rd
« Reply #18 on: September 03, 2017, 03:42:41 PM »
Ah, sad. But we'll be at least 6 people today, maybe it's OK if we have 2 separate groups with voicechat, one in Mumble, one in Discord/Skype.

Whoever plays and doesn't join Mumble, I'll ask them whether they'd join your discord group.

-- Simon

Offline GigaLem

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Re: Multiplayer Sunday, September 3rd
« Reply #19 on: September 03, 2017, 03:47:05 PM »
If you're my friend on discord, I'll just create the the private group with the players in it
Those who are willing try to see if calls work in private groups are free to join

I've stated this before, if you're aren't my friend on discord my contact is in the spoiler
Spoiler (click to show/hide)

Offline Simon

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Re: Multiplayer 2017-09-03
« Reply #20 on: September 03, 2017, 10:46:20 PM »
Giga managed to install Mumble, and we had everybody in voicechat! We had excellent 5, 6, or 7 players all the time. VOD on twitch for 14 days, and IchoTolot will upload the session to youtube, split into several parts.

Thanks to everybody for joining this session! :lix-grin: I had a blast, and I've noted some issues to work on.

Multiplayer games should start with shuffled spawn positions, but the game instead orders by player color in every match. Sounds like an easy fix because the server already sends a permutation, the game just ignores it.

Exited lixes can be batted long after entering the exit. This doesn't do anything physically, it's like batting air, but it still plays the meaty batter-hit sound instead of batter-miss.

Feature request: When your mouse hovers over the multiplayer score bars, you should get a large tooltip that tables player names for the colors and detailed statistics.

The overtime rule is strange: Even when everybody wants the game to end immediately, the overtime must run out entirely before the nuke. I'm toying with different ideas. The most likely candidate idea is: When everybody presses nuke or has no lix left, then the nuke happens immediately instead of waiting for overtime to run out.

Windows Lix crashed sometimes on very large maps or with lots of action, segfaulting during memmove or inside Allegro functions. I assume this means out of RAM or VRAM. I already manage the VRAM terrain savestates by hand, but I really want solid handling, no crashes. And I want to wrap the pointer-heavy Lix job object-orientation in tagged unions for raw speed... lots of things to try, and too technical for this high-level report.

-- Simon
« Last Edit: September 07, 2017, 10:17:09 PM by Simon »

Offline RubiX

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Re: Multiplayer 2017-09-03
« Reply #21 on: September 11, 2017, 08:13:23 PM »
Heres my race map modifications.

you can delete

marble run
its a trap


and replace with the files in this zip.   Marble run still exists, but with a new name, as i've spawned new versions as you have seen the other day.
http://s000.tinyupload.com/download.php?file_id=38396231608996547578&t=3839623160899654757893269