Author Topic: Showcase/Explain your new Lix Multiplayer Maps  (Read 16960 times)

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Offline RubiX

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Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #30 on: January 19, 2015, 09:18:01 AM »
Very artistic Giga.
Im really surprised   :thumbsup:
Keep it up! 

(I Think you should start always including a good amount of walkers and jumpers though.  Most classic battle maps work best with those abilities for attacking/defending quickly)



Just a thought :  On the mario map, you start at the bottom, and you won't get much use out of the mario terrain.
What if the starts were both ontop of the big marios?    Would make the map have something more to it than a ground level battle.
Building a careful descending route.   Forcing the other person to try get up to your group of Lix to try splat them.

You can climb the middle ?box and build to the small mario, then build up to the big mario to get to the other players group of Lix.

« Last Edit: January 19, 2015, 09:28:44 AM by RubiX »

Offline GigaLem

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Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #31 on: January 24, 2015, 02:48:27 AM »
Here is a level with a new tile set

Offline GigaLem

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Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #32 on: January 28, 2015, 02:33:53 AM »
Behold its time to up & down & all around

Offline RubiX

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Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #33 on: January 28, 2015, 09:37:52 AM »
looks cool Giga!

Offline GigaLem

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Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #34 on: January 28, 2015, 10:17:06 PM »
And now we have Highway Shuffle both Classic and modern

Offline RubiX

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Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #35 on: September 01, 2015, 05:26:51 AM »
Its been a while, but i'm back with a new map!
Be nice to try get a multiplayer session going soon and try it out.

SuperSmashLix
Designed for 2v2, surely still good as a 1v1 also.

20 Lix per team, slowest release rate.
Obviously no floaters.
Keep from allowing the other team to platform across to their exit.  Should be a lot of platform fighting.   

Hatches:
Team A=   Top Left & Bottom Right       : Exit= Right
Team B=   Top Right & Bottom Left       : Exit= Left

« Last Edit: September 01, 2015, 05:35:12 AM by RubiX »

Offline RubiX

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Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #36 on: April 09, 2017, 05:22:58 PM »
Its been a longgg time since I made a multiplayer map, or any lix map even.
First time using DLix to make a map, so here it is!


Mapname: Living With The Ewoks (3p)

Pretty standard 3 player map.  We will try it with the next update, unless people want to play sooner again.



Offline Simon

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Re: Showcase/Explain your new Lix Multiplayer Maps
« Reply #37 on: April 10, 2017, 08:29:42 PM »
Very good. The forest set needs exposure.

Lix has a bug in the level exporter, you get a blank stripe instead of skill buttons at the bottom. Workarounds: Export from the command line (lix.exe --image path\to\level.txt) or export while the game is running at 640x480.

-- Simon