Author Topic: Remove "hold key" function from Clear Physics mode [SUGGESTION] [PLAYER]  (Read 1796 times)

0 Members and 1 Guest are viewing this topic.

Offline Wafflem

  • Posts: 943
    • View Profile
Clear Physics mode has been one of the most extremely useful features of NeoLemmix. As such, I don't see why such a function would have an option to either have "hold key" or "toggle".

The "hold key" function should be removed. Especially in levels that require a lot of planning or have lots of objects such as traps, teleporters and locked exit/unlock buttons, the "toggle" option is 100x more useful in case you want to spend a good amount of time checking over the level and hovering over each object and knowing which is which.

I would even say that "toggle" should have been the default option for Clear Physics mode in the first place if one were to open NeoLemmix for the first time.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Online namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
Yeah, I've been thinking about removing that option. Unless anyone objects, I'll remove it.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)