Author Topic: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)  (Read 7059 times)

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Offline namida

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Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level. (I won't enforce this too strongly, but be aware that I probably will delete such posts eventually if the author doesn't; so don't store any important information in them.)
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.


For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Remember that the maximum-of-two-levels-per-user rule still applies, even for late submissions. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.
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Offline bulletride

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #1 on: May 07, 2017, 05:42:39 PM »
Removed a blocker from Playing With Blocks and shifted starting platform 1 pixel on Frostbite to block nepsters routes.
« Last Edit: May 11, 2017, 11:37:46 AM by namida »

Offline Ron_Stard

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #2 on: May 07, 2017, 09:28:02 PM »
Minor changes to "The Freedom Man", in order to make it a little bit harder if someone play it without shadow help. Also, added little extra decoration.

Offline Ryemanni

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #3 on: May 08, 2017, 08:32:41 AM »
Made slight adjustments and removed the miner from my level to prevent backroutes.

Offline Ron_Stard

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #4 on: May 08, 2017, 08:36:13 AM »
Here is a last minute new level submission, which complies with Rule 1: "Lover of Mine". Sorry for the lateness! :-[

Offline IchoTolot

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #5 on: May 08, 2017, 12:46:08 PM »
Update for my R2 level (Version 2).

- Walker count reduced from 2 to 1 ---> making Nepster's solution intended as it is basically a minor optimasation to my original solution.

Offline mobius

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #6 on: May 08, 2017, 09:54:06 PM »
updated my level not to fix any backroutes but to take Icho's suggestion and reduce the lemming count.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline bulletride

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #7 on: May 09, 2017, 05:20:45 PM »
Made gap slightly wider again.

Offline Nepster

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #8 on: May 10, 2017, 07:04:59 PM »
Ok, it's getting better: IchoTolot now needed more then just 10 minutes to backroute my levels :P

V6 of "Greetings from the Mad Architect":
- Removed the ledge that caused all the problems with bulletride's and IchoTolot's backroutes. I liked the ledge there, but it seems there was no way around removing it...
- Made the path for the last lemming in bulletride's solution about 3 seconds longer, so that (hopefully)

V4 of "Dark Secret":
- Platforming from the middle plant to the left does not hit terrain.
- Raised the RR from 70 to 75, to block bulletride's backroute.

Offline Colorful Arty

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #9 on: May 10, 2017, 10:09:06 PM »
V7 of Technicolor Nightmare! I had to modify the VGASPEC ever so slightly to remove backroutes, but it SHOULD force the solution now. Of course, I would love to see what other backroutes might come up. ;)
My Youtube channel where I let's play games with family-friendly commentary:
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My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline namida

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #10 on: May 11, 2017, 12:30:10 PM »
All updates up to here have been included in the ZIP / NXP now.
« Last Edit: May 14, 2017, 09:01:47 AM by namida »
My Lemmings projects
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Offline Nepster

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #11 on: May 11, 2017, 04:36:47 PM »
V7 of "Greetings from the Mad Architect":
- Removed the ledge that IchoTolot used to place the second platformer.
- Some more steel in the the path of namida's solution.


V5 of "Dark Secret":
- Slight terrain movements to avoid IchoTolot's pixel-precise backroute.

Edit: Attached the correct version of "Mad Architect"
« Last Edit: May 14, 2017, 09:01:03 AM by namida »

Offline Colorful Arty

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #12 on: May 11, 2017, 07:06:44 PM »
V9 of Technicolor Nightmare, and likely the final version. To preserve the scenery of the VGASPEC, I've made the solution quite open-ended; but I would encourage people to try to find the intended one that uses every skill.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline Nepster

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #13 on: May 11, 2017, 08:35:42 PM »
V8 of "Greetings from the Mad Architect":
- The steel that appeared in V3, but got removed in V4 makes an appearance again to prevent bulletride's backroute.

Offline namida

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #14 on: May 14, 2017, 08:59:56 AM »
V9 of "The Longest Minute".

Should fix all three backroutes from V8 (bulletride's, IchoTolot's and Nepster's), though I'm not 100% sure if it'll fix IchoTolot's or just make it harder to execute.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline zanzindorf

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #15 on: May 16, 2017, 04:05:49 AM »
Updated Fish - Rule 3

Now on version 2. There are changes to the style and the level. The song is unchanged.

Thank you!

Offline namida

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Update Topic)
« Reply #16 on: May 21, 2017, 12:09:30 PM »
Updates / late submissions are now closed. I'll get the finalized versions of the levels ZIP / NXP up later today.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)