Author Topic: [NeoLemmix] Raylems  (Read 15392 times)

0 Members and 1 Guest are viewing this topic.

Offline Ryemanni

  • Posts: 328
  • Indeed.
    • View Profile
[NeoLemmix] Raylems
« on: April 30, 2017, 03:02:22 PM »
Hello! I have finally converted Raylems into new format. I guess better late than never, right? Man, I can't believe it's been like 7 years. :8:()[:
I now call it "Raylems refurbished" as I also changed some of the levels up, tried to block backroutes and overall just tweaked everything.
I also took the opportunity to remake some of my old tiles, as they weren't really up to my current standards. I made sure to not change any tile silhouettes though, to not potentially break other levels that use them. Also, even though ive since changed my username to not start with "ray", I will keep using this prefix in the context of neolemmix to not break any old or future assets I may make.

Download from here:
https://www.ryemanni.com/filestorage/RaylemsRefurbished.zip
The zip includes all the levels, remade styles, music and sound effects the pack uses! :thumbsup:


--Original post--

Hello everyone!

This is my first levelpack ever so it's not that big, only 30 levels. The puzzles might not be that mind boggling, but I still hope someone will get enjoyment out of them. :D
I made 6 new tilesest for this pack and I'm planning to make more in the future.

Download here:
Link dead

Criticism, comments, replays and backrouting is always welcom! Especially I have only tested these levels myself. :D
« Last Edit: April 08, 2024, 02:27:24 PM by Ryemanni »

Offline namida

  • Administrator
  • Posts: 12399
    • View Profile
    • NeoLemmix Website
Re: [NeoLemmix] Raylems
« Reply #1 on: April 30, 2017, 03:15:06 PM »
Haven't tried the pack yet, but from the previews, the tilesets look VERY impressive! :)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Ryemanni

  • Posts: 328
  • Indeed.
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #2 on: April 30, 2017, 06:04:15 PM »
Haven't tried the pack yet, but from the previews, the tilesets look VERY impressive! :)
Thanks! I had fun making them. :D

Offline joshescue18

  • Posts: 147
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #3 on: April 30, 2017, 06:45:28 PM »
I solved them all.

Offline Ryemanni

  • Posts: 328
  • Indeed.
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #4 on: April 30, 2017, 07:45:03 PM »
That's great! I'm glad to see that there weren't any major backroutes, but some tricks made me facepalm. How didn't I see them myself? :D

Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Moderator
  • Posts: 1417
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #5 on: April 30, 2017, 11:45:22 PM »
OwO!
It's always so nice seeing very detailed tilesets, I'm trying this!

Offline IchoTolot

  • Global Moderator
  • Posts: 3612
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #6 on: May 01, 2017, 12:22:26 PM »
This looks very nice :thumbsup:

Quite a few things happened while I was away! After testing through Lemmings Evolution (at least the current test version) it seems like I've got another thing to play through. ;)

Offline IchoTolot

  • Global Moderator
  • Posts: 3612
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #7 on: May 01, 2017, 07:16:22 PM »
Played through the levels, some good stuff there :thumbsup:

Some general things I noticed:

It seems like you forgot to set the color of the minimap in (all) of your tilesets in the GraphicSetTool. My minimap (set on low quality) is only showing a black void with green lemming dots :P

Sometimes I don't get why you chose to have a locked RR on some levels (the one with all the gliders especially), as it often don't really add or prevent anything and even draggs the level out a bit when you solved it and there are still lemmings spawning. Did you simply forgot it was turned on in the editor?

Some comments:
Spoiler (click to show/hide)

Offline Ryemanni

  • Posts: 328
  • Indeed.
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #8 on: May 01, 2017, 08:32:06 PM »
Thanks! I'm glad you enjoyed the levels. :D
I indeed did forgot to set the color of the minimap, I'll remember to do that in my future projects!
I sometimes might have forgotten to unlock the RR, but sometimes it was intended. Sometimes I thought "Gee, maybe increasing the RR at this point might ruin the puzzle?", maybe I was overthinking. :P

Spoiler (click to show/hide)

It seems that I have a lot to learn, but it was nice watching your replays and reading your comments! Thank you! :thumbsup:

Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Moderator
  • Posts: 1417
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #9 on: May 01, 2017, 08:37:52 PM »
From what I've played, some of the levels have me completely stumped
Some of them kinda feel like Nepsterlems levels in terms of difficulty

Here are my thoughts on each of the tilesets

Ray_Circus
Spoiler (click to show/hide)

Food
Spoiler (click to show/hide)

Ray_Snow
Spoiler (click to show/hide)

Cyberspace
Spoiler (click to show/hide)

Sewers
Spoiler (click to show/hide)

El Dorado
Spoiler (click to show/hide)

This leaves me with two questions
1.When will we be able to edit with these tilesets?
2.Do you consider editing your three lix sets so they can be used on Neolemmix? I've already converted your toys set as "Raymanni_Toys" If you want to touch that up I can send it to ya

Offline Ryemanni

  • Posts: 328
  • Indeed.
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #10 on: May 01, 2017, 09:30:18 PM »
Thanks Gigalem!

All of your suggestions are great, and that's actually the reason why I didn't release the tilesets yet, I wanted to hear opinions and suggestions about stuff I could change/fix. :D

Funny thing; I actually planned for the cyberspace exit to be an old monitor, but I changed it for some reason.
I also already made a red valve for the sewers, but I didnt use it in any of the levels.

Im going to make some tweaks and add some stuff to the tilesets before I release them to public. :D
I'm also going to release NeoLemmix versions of my lix tiles too, because I love making them! :lix-grin:
Please do send me the toy tiles you have worked on and I'll have a look at it tomorrow. :lix-wink:



Offline bulletride

  • Posts: 146
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #11 on: May 01, 2017, 11:30:29 PM »
Here are my replays. Cool tile sets!

Offline Wafflem

  • Posts: 943
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #12 on: May 02, 2017, 02:38:43 AM »
Here are my replays as well! I wasn't able to beat every level, though. Thank you very much for this pack and the graphic sets; as everyone else said, these are ASTOUNDING graphic sets! My favorite ones are the Food, Cyberspace and Sewers!

Comments (click to show/hide)

Looking forward to more of your levels and tilesets!
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline Nepster

  • Posts: 1829
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #13 on: May 04, 2017, 04:59:00 PM »
I played through the whole pack, too. Very nice new graphic sets :thumbsup:, even though you'll find a few complaints about them in the comments...

Some comments (click to show/hide)

Offline Ryemanni

  • Posts: 328
  • Indeed.
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #14 on: May 04, 2017, 05:32:40 PM »
Thank you for your comments Wafflem and Nepster, I really appreciate them! I've learned a lot about designing levels (especially about locked RR) and it's a good thing. :D

Spoiler (click to show/hide)

I'm making some adjustments to the tilesets right now to fix the things you mentioned. I have animated the balloons better so the player knows that they are not solid.
I'm not really sure what I could do to the pool though, maybe rounden the edges a bit?

Offline Nepster

  • Posts: 1829
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #15 on: May 05, 2017, 04:58:18 PM »
I'm not really sure what I could do to the pool though, maybe rounden the edges a bit?
Sorry, but I don't have any good ideas regarding the pool. I can only tell you what I expected it to be: A solid terrain piece as the yellow container and placed above it a no-overwrite water object, similar to the dirt style water.

Offline Ryemanni

  • Posts: 328
  • Indeed.
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #16 on: May 05, 2017, 05:18:37 PM »
That could work. I have to look into it! :D

Offline 607

  • Posts: 468
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #17 on: May 09, 2017, 03:54:48 PM »
Wow! These tilesets do look great! Nice job!

Offline Flopsy

  • Global Moderator
  • Posts: 955
  • Lix Nerd
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #18 on: October 09, 2017, 12:49:48 PM »
The pictures in the preview topic are showing pictures of cats :P

Just pointing it out in case you haven't noticed Raymanni :)

Offline Ryemanni

  • Posts: 328
  • Indeed.
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #19 on: October 09, 2017, 02:52:49 PM »
Ty for pointing that out Flopsy. The Photobucket cats are still haunting me. :XD:

Online kaywhyn

  • Global Moderator
  • Posts: 1852
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #20 on: October 19, 2022, 09:46:22 PM »
Hi Ryemani,

I played and solved all of the pack from April 2020, about 2.5 years ago, so I just wanted to post my replays. Since this pack is only currently for Old Formats NL, they might not be of interest to anyone, so really I'm just posting my replays for historical reasons. Also, I just recently uploaded my solutions to the pack, and the link is here: https://www.youtube.com/playlist?list=PLbp2m4KlFpJuvzyr3-mX-ka3mcZnHzyi6. I must say, it was great seeing my solutions again after so long, as it definitely helped me remember why I liked the pack a lot. Definitely a blast in the past.

General Feedback

Raylems is Raymanni's (Ryemanni's) first level pack. It consists of 6 tilesets, all of which are Raymanni's creations. They're quite impressive! The Food style is definitely my top favorite, along with the Circus and Snow, but they're all visually impressive. This pack is a little bit larger than his second pack, Lemmings Halloween 2017, which I recently finished. It's also a bit easier than the latter, but once again it's still not a complete cakewalk, as there's still some challenging levels here, especially in the second rank, Spicy. However, just like most packs with multiple ranks, the pack follows the natural progression of earlier ranks being easier than the later ones, as well as later levels in a rank being harder than the ones earlier in the rank. This is also quite a decent first pack from Raymanni, although like with anything, it's not without its flaws. For example, there are some levels which have locked RR's for seemingly no reason, as even with the aid of time skips, all it does is drag out the level much longer than it needs to, particularly since the levels in which this happens have a high lemming count. Of course, being his pack, it's possible he either didn't know about this ahead of time, or possibly the RR was locked and he just forgot to unlock it before releasing the pack. There's also one level with a locked RR in which it would greatly benefit from being a pre-assigned glider hatch, namely, Spicy 3.

I also didn't realize it at the time of playing the pack back then, but all the tracks used here are from Lemmings 3D. It helps that I just recently played through the base game for the very first time a few months ago. This reinforces the fact that Lemmings 3D was huge on Raymanni and remains one of his favorite Lemmings games. Nice! Not sure which version of the game the tracks are from or if they're remixes of the Dos ones in some way, which was what I played the game on a few months ago, meaning I'm only familiar with the Dos tracks. I also grew up with Dos Lemmings, and so I'm the most familiar with the Dos version of the music tracks, rather than the default Amiga ones for NL.

Tender Rank Feedback

Pretty decent, well-rounded first rank for the most part. We of course get introduced to each of Raymanni's tilesets here in the first 6 levels.

Spoiler (click to show/hide)
 


Spicy Rank Feedback

Levels are a tad bit harder in this rank than the ones in the Tender rank, but they still don't come anywhere near the difficulty of those from Lemmings Halloween 2017. I would have to say Spicy 8 is the hardest of the rank, and possibly even the hardest of the entire pack. Thus, it's probably a bit misplaced and could probably work better for closer to the end of the rank.

Spoiler (click to show/hide)

In any case, great pack, and it was a blast seeing my solutions again after so long :thumbsup: I've definitely forgotten pretty much every level since I last played the pack.
« Last Edit: October 20, 2022, 10:29:37 PM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Ryemanni

  • Posts: 328
  • Indeed.
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #21 on: April 08, 2024, 02:28:25 PM »
Hello! I have finally converted Raylems into new format. I guess better late than never, right? Man, I can't believe it's been like 7 years. :8:()[:
I now call it "Raylems refurbished" as I also changed some of the levels up, tried to block backroutes and overall just tweaked everything.
I also took the opportunity to remake some of my old tiles, as they weren't really up to my current standards. I made sure to not change any tile silhouettes though, to not potentially break other levels that use them. Also, even though ive since changed my username to not start with "ray", I will keep using this prefix in the context of neolemmix to not break any old or future assets I may make.

Download from here:
https://www.ryemanni.com/filestorage/RaylemsRefurbished.zip
The zip includes all the levels, remade styles, music and sound effects the pack uses! :thumbsup:

Offline Ryemanni

  • Posts: 328
  • Indeed.
    • View Profile
Re: [NeoLemmix] Raylems
« Reply #22 on: Today at 02:09:55 PM »
There was an error in one of the levels where the level had a time limit of 0:01 instead of infinite time. I have fixed this and updated the zip.