Author Topic: [Lemmings 2] Quest From Kieran 2 Development Thread  (Read 54672 times)

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Offline geoo

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Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
« Reply #75 on: June 11, 2017, 09:08:32 PM »
A few more.

Spoiler (click to show/hide)

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
« Reply #76 on: June 12, 2017, 10:28:25 PM »
Thanks for the feedback all. I've decided I'm no longer going to respond to each individual point of feedback, but I promise you I do read and consider all of it.

Version 16 has been released. NeoClassic not updated yet as I will be making further changes to Classic in a near update.

v16 changelog:
  • Cavelem 5 Flappy Lem - Replaced by a new level with the same name.
  • Circus 2 Deepest Blue - Steel to fix backroute.
  • Circus 3 Simply Red - Minor tweak for minor fix.
  • Circus 4 Teeny Weeny Houdini - Some small tweaks.
  • Circus 5 The Fall Guys - Now less friendly to the player to fix backroutes :p
  • Circus 7 A Chip Off the Old Block - Backroute fix, extra Club Basher added.
  • Circus 8 Wooly Jumper - Major changes.
  • Circus 9 The Kryptonite Factor - Backroute fix.
  • Circus 10 What a Blast! - Fixed backroute with extra terrain.
  • Classic 7 Walk the Planks - Various changes. Basher added.
  • Classic 8 A Tight Squeeze - To fix backroute, removed digger, added climber and exploder, level is now Lose 4. Extra minute on the clock for reasons of pure friendliness. NOTE: It is possible with exceptional timing to only lose 3 lemmings, but I'm OK with this remaining unrequired as I'm not that much of a bastard.
  • Egypt 10 Keynes' Marginal Utility - Added steel to fix backroute

Minor TODO list:
Classic 6 Pillar Thriller
Classic 9 Spiral Staircase
Egypt 9 A Sticky Situation
Medieval Tribe
Polar 3 Snow Drops
Polar 7 Snow Drifts
Polar 8 Forging ahead
Polar 10 Grotty Grotto

Major TODO list:
Medieval 7 Castle Invaders
Space 6 Hull Breach
Sports 5 Tour De Farce
Polar 9 Santa's Big Dig
« Last Edit: June 13, 2017, 06:00:19 AM by kieranmillar »

Offline Nepster

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Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
« Reply #77 on: June 14, 2017, 09:09:43 PM »
I played through the updated level again and most should be (close) to intended. :thumbsup:

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Offline Simon

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Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
« Reply #78 on: June 14, 2017, 09:28:21 PM »
geoo and I consider livestreaming a Circus race tomorrow (Thursday) at 17:00 UTC (19:00 German summer time, an hour earlier than my usual stream time). But we'd like confirmation by Kieran before we schedule it for tomorrow.

Kieran, do you have time to watch? If not, what other time suits you? geoo suggests Monday 19th or Wednesday 21st.

-- Simon
« Last Edit: June 14, 2017, 09:41:45 PM by Simon »

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
« Reply #79 on: June 14, 2017, 09:32:44 PM »
Nepster on Circus 7 (click to show/hide)

Ooh you posted about twitch while I was typing this up. Unfortunately I have guests around tomorrow for a board game night, so would not be able to watch that stream sorry. Monday 19th or Wednesday 21st both much better for me.

Offline Simon

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Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
« Reply #80 on: June 14, 2017, 09:40:35 PM »
Awesome, thanks for the quick reply. Then it's Monday, June 19th, 18:00 UTC. Everybody is invited.

twitch.tv/simonnaar, twitch.tv/geoouw, or both together at multitwitch.tv/simonnaar/geoouw

Edit: Race is not 17 UTC, but 18 UTC. I'll start the stream around 17 UTC anyway and go over de-backrouted levels in other tribes.

-- Simon
« Last Edit: July 01, 2017, 12:05:02 AM by Simon »

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
« Reply #81 on: June 18, 2017, 08:53:15 PM »
A very small update mainly for tomorrow's stream:

v17b changelog:
  • Circus 7 A Chip Off the Old Block - Incorrect approach now more obviously incorrect. Level swapped places with Circus 9.
  • Circus 8 Wooly Jumper - More Steel
  • Circus 10 Having A Blast! - Fixed Nepster's solution with a hole.
« Last Edit: June 18, 2017, 09:07:38 PM by kieranmillar »

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {10/12 Tribes}
« Reply #82 on: June 23, 2017, 09:46:53 PM »
It's update time! New tribe, not totally sure how I feel about some of it. The skill selection is a bit wacky. Hopefully some levels aren't too frustrating.

v18 changelog:
  • New Tribe: Highland Tribe!
  • Cave 5 Flappy Lem - More steel to fix backroute.
  • Circus 1 Introducing: Circus - Changes to fix backroute.
  • Circus 2 Deepest Blue - Fix backroute.
  • Circus 4 Teeny-Weeny Houdini - Minor changes to fix backroute.
  • Circus 8 Wooly Jumper - More steel to fix backroute.
  • Egypt 10 Keynes' Marginal Utility - Making Nepster's soultion official by removing sand pourer as I now believe you can backroute the level with it. No other changes.

Minor TODO list:
Circus 3
Classic 6
Classic 8
Classic 9
Egypt 9
Medieval Tribe - lots of levels
Polar 3
Polar 7
Polar 8
Polar 10

Major TODO list:
Medieval 7 Castle Invaders
Space 6 Hull Breach
Sports 5 Tour De Farce
Polar 9 Santa's Big Dig

Offline Nepster

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Re: [Lemmings 2] Quest From Kieran 2 {10/12 Tribes}
« Reply #83 on: June 24, 2017, 08:37:06 PM »
I played most of the Highlands, but here I really wish that L2 has framestepping, replay features or similar.

Highlands and Circus (click to show/hide)

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {10/12 Tribes}
« Reply #84 on: June 25, 2017, 03:57:31 PM »
Thanks Nepster. If I don't comment on a level here, assume I'm saying either "that's intended." or "that obviously needs fixing".

Highland (click to show/hide)

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {10/12 Tribes}
« Reply #85 on: June 30, 2017, 09:39:26 PM »
An update with Highland fixes, fixing some outstanding stuff, and continuing to procrastinate fixing Classic, Medieval and Polar before I start work on the next tribe.

v19 changelog:
  • Circus 8 Wooly Jumper - Moved Steel to fix Nepster's backoute.
  • Egypt 9 A Sticky Situation - Backroute fixes. Level is wider and extra glue pourer provided.
  • Highland 2 Highland Fling - Major revamp and moved to level 6.
  • Highland 3 Bridge Me Up Scotty - Made a tweak.
  • Highland 5 Strong-Arm Tactics replaced with new level, On the Rebound, and moved to level 2.
  • Highland 8 The Stone Cutters replaced with new level, School of Hard Rocks.
  • Highland 10 Bullseye! - Removed uninteresting twister.
  • Sports 5 Tour De Farce replaced with new level, Ceausescu's Folly, and moved to level 6.

Minor todo list (click to show/hide)

Major todo list (click to show/hide)

Offline Nepster

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Re: [Lemmings 2] Quest From Kieran 2 {10/12 Tribes}
« Reply #86 on: July 02, 2017, 06:43:17 PM »
Here some more screenshots of the updated levels.

Spoiler (click to show/hide)

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {11/12 Tribes}
« Reply #87 on: July 06, 2017, 08:00:09 PM »
Thanks Nepster. I know I haven't said anything but I have looked at your feedback and taken it on board, I was just busy focussing on finishing up the latest tribe!

Version 20 has been released, which contains The Shadow Tribe! This is the only change in this release, so no need for a changelog.

Offline Nepster

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Re: [Lemmings 2] Quest From Kieran 2 {11/12 Tribes}
« Reply #88 on: July 10, 2017, 05:28:15 PM »
Shadow tribe (click to show/hide)

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {11/12 Tribes}
« Reply #89 on: July 14, 2017, 08:24:23 PM »
Thanks Nepster! I'll provide some comments about comments.
Shadow (click to show/hide)