Author Topic: [Lemmings 2] Quest From Kieran 2 Development Thread  (Read 55003 times)

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Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {7/12 Tribes}
« Reply #60 on: May 25, 2017, 09:49:27 PM »
Thanks for the comments geoo.
Spoiler (click to show/hide)

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {8/12 Tribes}
« Reply #61 on: May 27, 2017, 06:33:20 PM »
It's time for another Tribe! Neoclassic has also been updated. As always, downloads and new Tribe blurb in the opening post.

v12 Changelog:

  • New Tribe: Polar Tribe!
  • Classic 8 A Tight Squeeze - A little bit of quality-of-life friendliness.
  • Egyptian 6 Inner Sanctum - Fixed geoo's backroute.
  • Egyptian 9 A Sticky Situation - Is now an entirely different level, but with the same sort of central ideas as before.
  • Egyptian 10 Crypt of Infinite Echoes replaced with new level, Keynes' Marginal Utility.
  • Medieval 3 Roll With It - Made Simon's suggested tweak.
  • Medieval 4 Ye Olde Cavern - Made quality-of-life terrain tweaks.
  • Medieval 5 Laying The Foundations - Backroute fixes + moved to position 10, all other levels in-between moved down a position.
  • Medieval 6 (was 7) The Castle Cellar - Terrain tweaks + remove need for one particular archer shot for quality of life. Two archers removed.
  • Medieval 8 (was 9) Crate Expectations - Removed staricase and added second exit.
  • Medieval 9 (was 10) Medi-Upheval - Terrain tweaks to fix backroute.
  • Sports 4 Rise to the Challenge - Backroute fix. Also realised that intended solution was actually luck based! So, made tweaks to fix that.
  • Sports 5 Tour De Farce - Backroute fix.
  • Sports 10 Pass the Baton - Backroute fix.

Levels destined for the bin:
  • Cave 5 Flappy Lem
  • Medieval 7 Castle Invaders
  • Space 6 Hull Breach

Online Simon

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Re: [Lemmings 2] Quest From Kieran 2 {8/12 Tribes}
« Reply #62 on: May 28, 2017, 04:04:02 AM »
Re-solved Introducing Cavelem, solved Laying the Foundations.

Spoiler (click to show/hide)

Kieran: geoo and I plan to race Polar on Sunday, June 4th, 18:00 UTC. Would that suit you?

-- Simon
« Last Edit: May 29, 2017, 06:58:04 AM by Simon »

Offline Nepster

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Re: [Lemmings 2] Quest From Kieran 2 {8/12 Tribes}
« Reply #63 on: May 28, 2017, 11:22:14 AM »
Solved the Polar tribe and resolved (most) of the updated levels, except "Laying the Foundation".

Polar tribe (click to show/hide)

Updated levels (click to show/hide)

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {8/12 Tribes}
« Reply #64 on: May 30, 2017, 09:53:41 PM »
Thanks guys for the feedback. I'm most interested in fixing up Polar in time for the stream, so will focus my responses to your comments solely on Nepster's Polar Tribe playthrough right now, and will come back and respond to the rest once it is all fixed up.

Polar (click to show/hide)

Offline Nepster

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Re: [Lemmings 2] Quest From Kieran 2 {8/12 Tribes}
« Reply #65 on: May 31, 2017, 04:38:30 PM »
Regarding Polar 8:
Spoiler (click to show/hide)

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {8/12 Tribes}
« Reply #66 on: May 31, 2017, 08:04:20 PM »
New update in the opening post. I call this "The Cool Update" because every level changed is Polar. Haha get it? Cool, because all of the levels are cold themed? You know what, forget it. My jokes are wasted on you lot.

v13 chagelog:
  • Polar 2 Snow Drops - Quality-of-life changes and backroute fix.
  • Polar 3 Snow Motion replaced with new level, Ice And Easy, and swapped position with level 2 Snow Drops.
  • Polar 4 Eskimomentum - Changed decorative igloo, and significantly reduced release rate.
  • Polar 5 Preparing for a Fall replaced with new level, Catch a Snowflake.
  • Polar 6 Living Life on the Edge - Made minor tweaks.
  • Polar 8 Ice Ice Babies replaced with new level, Grotty Grotto, and moved to level 10.
  • Polar 8 (was 9) Snow Drifts - Major reworking. Skills changed in a number of ways.
  • Polar 9 (was 10) Santa's Big Dig - Backroute fix.

Offline Nepster

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Re: [Lemmings 2] Quest From Kieran 2 {8/12 Tribes}
« Reply #67 on: June 01, 2017, 06:56:11 PM »

Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {8/12 Tribes}
« Reply #68 on: June 02, 2017, 08:08:23 PM »
Thanks again Nepster. I'll try to fix up what I can and push out another update before the stream. I'll also finally respond to a portion of the other comments I received for version 12.

Nepster v13 Polar (click to show/hide)

Simon v12 (click to show/hide)


Offline kieranmillar

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Re: [Lemmings 2] Quest From Kieran 2 {8/12 Tribes}
« Reply #69 on: June 03, 2017, 10:08:14 PM »
In preparation for tomorrow's stream, v14 is attached to the opening post. I'll wait to update NeoClassic until the next major update. I expect another update will come within a week after the stream.

v14 changelog:
  • Cave 1 Introducing: Cavelems - Fixed Simon's Alternate solution.
  • Classic 7 Escort Mission replaced with new level, Walk the Planks
  • Classic 8 A Tight Squeeze - More steel to fix backroute.
  • Egyptian 9 A Sticky Situation - Backroute fixes.
  • Polar 3 Snow Drops - Extra 30s on the clock.
  • Polar 7 Forging Ahead - Realised I could make this more puzzly by making some changes. Removed miner and substantially raised height of exit. Swapped positions with level 9.
  • Polar 7 (was 9) Santa's Big Dig - More steel to fix backroute.
  • Polar 8 Snow Drifts - Landscape tweak to fix Nepster's alternate solution.
  • Polar 10 Grotty Grotto - Numerous revisions, skills have also changed.
  • Sports 4 Rise to the Challenge - More steel to fix backroute.
  • Sports 9 The Home Stretch - More steel to fix backroute.

    Offline kieranmillar

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    Re: [Lemmings 2] Quest From Kieran 2 {8/12 Tribes}
    « Reply #70 on: June 06, 2017, 08:49:43 PM »
    It's time for a new Tribe! Version 15, and also NeoClassic is updated to version 5. Find them both in the opening post.

    v15 changelog:

    • New Tribe: Circus
    • Classic 7 Walk the Planks - Attempted a fix.
    • Polar 4 Eskimomentum - Significantly more time on the clock.
    • Polar 7 Santa's Big Dig - More steel to try and fix Simon's backroute. Returned to position 9, with levels inbetween moved down.
    • Polar 10 Grotty Grotto - Level is wider, digger and platformer removed, climber added.

    Minor TODO list:
    • Polar 3 Snow Drops
    • Polar 7 (was 8) Snow Drifts
    • Polar 8 (was 9) Forging ahead
    • Medieval Tribe

    Major TODO list:
    • Cave 5 Flappy Lem
    • Medieval 7 Castle Invaders
    • Space 6 Hull Breach
    • Sports 5 Tour De Farce

    Offline Nepster

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    Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
    « Reply #71 on: June 07, 2017, 07:27:54 PM »
    Solved V15 with the super powerful (read backrouty) SuperLem in the Circus tribe.

    Circus tribe (click to show/hide)

    Updated Levels (click to show/hide)

    Offline kieranmillar

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    Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
    « Reply #72 on: June 07, 2017, 08:56:10 PM »
    Thanks Nepster. Sad news, I didn't realise you could cancel the laser blaster so some of these levels are unfixably busted. :( Will have to come up with replacements.
    Circus (click to show/hide)

    Updated levels (click to show/hide)
    « Last Edit: June 07, 2017, 09:04:45 PM by kieranmillar »

    Online Simon

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    Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
    « Reply #73 on: June 09, 2017, 12:39:38 AM »
    Walk the plank save-all (video, 6 MB)

    -- Simon
    « Last Edit: June 11, 2017, 12:35:24 AM by Simon »

    Offline geoo

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    Re: [Lemmings 2] Quest From Kieran 2 {9/12 Tribes}
    « Reply #74 on: June 10, 2017, 09:11:10 PM »
    Not many new solutions, and all three of them look a bit backrouteish:

    Spoiler (click to show/hide)
    « Last Edit: June 11, 2017, 09:03:23 PM by geoo »