Playing the Lemmings Redux pack currently on the experimental since a feature I use a lot in stable is bugged and doesn't work.
Found this... interesting bug on Lemmings in the Attic after accidentally splatting a lemming and trying to start over.
Upon pressing the hotkey to restart the level:
- Sometimes the replay fails to play at all.
- Sometimes the replay plays some, but not all of the skill assignments back
- Sometimes it works normally
- Bringing up the edit replay menu sets the game state to where it should be in the replay.
I haven't been able to reliably predict which behavior will occur, but there seems to be a decent spread.
My setup was, during replication tests, to assign climbers and floaters to lemmings 2, 3, 4, and 5 for crowd control purposes, and a builder to lemming 1 when it reaches the gap (counting the first lemming as 1, in case the game considers the first lemming to be 0).
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EDIT: Upon further testing the only thing I've really noticed is that it seems most likely that, if you play a level, perform a few skills, then restart, repeatedly, allowing the replay to play through, the most likely result, starting on the second attempt, is whatever happened on the previous attempt, though the other alternatives can certainly still occur. But whenever I think I figured out how to influence the result I usually end up being wrong. For example, I was able to cancel it at one point by pausing the game, but this didn't end up being a consistent way to replicate this bug, and it can happen without any pausing.