Author Topic: [SUGGESTION] If a replay has been loaded and played, don't autosave a duplicate  (Read 1526 times)

0 Members and 1 Guest are viewing this topic.

Offline Dullstar

  • Posts: 2092
    • View Profile
    • Leafwing Studios Website (EXTREMELY OUTDATED)
This may be a little complicated to implement, and hard drives are generally large enough nowadays that this isn't a huge concern (although it certainly makes for some cluttered folders) but I've noticed that if you have auto-save replays on, load a replay, and play it to completion, an identical replay gets saved.

I would suggest that, if a replay is loaded (from file rather than from backwards frame step), don't autosave a new replay unless new actions are taken.

Offline namida

  • Administrator
  • Posts: 12399
    • View Profile
    • NeoLemmix Website
Makes sense to me. Will look into this, should be simple. (If all else fails, it could be done by CRC'ing the replay at load time and again before autosaving, and skipping the autosave if they match.)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

  • Administrator
  • Posts: 12399
    • View Profile
    • NeoLemmix Website
Implemented for next update. :)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)