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[Suggestion][Player/Editor] True physics mode should show receiver trigger area
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Topic: [Suggestion][Player/Editor] True physics mode should show receiver trigger area (Read 1598 times)
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IchoTolot
Global Moderator
Posts: 3612
[Suggestion][Player/Editor] True physics mode should show receiver trigger area
«
on:
March 22, 2017, 12:59:05 PM »
I think the true physics mode should also display the receivers trigger area, so you can determine exactly where the lemmings will spawn.
Also "show trigger areas" in the editor could do the same as well.
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namida
Administrator
Posts: 12399
Re: [Suggestion][Player/Editor] True physics mode should show receiver trigger area
«
Reply #1 on:
March 28, 2017, 01:24:58 PM »
Fixed in-game. Haven't fixed in the editor yet.
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namida
Administrator
Posts: 12399
Re: [Suggestion][Player/Editor] True physics mode should show receiver trigger area
«
Reply #2 on:
April 04, 2017, 11:53:48 AM »
It appears that this is already shown for receivers in the editor.
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My Lemmings projects
2D Lemmings:
NeoLemmix
(engine) |
Lemmings Plus Series
(level packs) |
Doomsday Lemmings
(level pack)
3D Lemmings:
Loap
(engine) |
L3DEdit
(level / graphics editor) |
L3DUtils
(replay / etc utility) |
Lemmings Plus 3D
(level pack)
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[Suggestion][Player/Editor] True physics mode should show receiver trigger area