Author Topic: [Suggestion][Player] Implementing mousewheel zoom  (Read 1569 times)

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Offline IchoTolot

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[Suggestion][Player] Implementing mousewheel zoom
« on: October 14, 2016, 01:46:29 PM »
I don't know if this is possible to implement or already on the "to-do-list", but especially in larger levels it would help to be able to zoom in/out. The mousewheel would be the obvious "hotkey" for this.

Maybe sth like x0.5/x1(default)/x2 zoom factor would be good steps. :)

x2 is helpful in precise assignments where you need to see every little pixel.

x0.5 is nice to have to get an overview over large especially vertical levels.

Online namida

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Re: [Suggestion][Player] Implementing mousewheel zoom
« Reply #1 on: October 16, 2016, 05:55:34 AM »
Nice suggestion. To avoid duplicating effort, I think it's best to put this one on hold until I fix the windowing issue, though.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)