Author Topic: BulletRide's Beta Releases  (Read 11807 times)

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Offline bulletride

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BulletRide's Beta Releases
« on: July 26, 2016, 01:54:56 AM »
40 levels up. See last later post for details.


Music download
https://www.dropbox.com/s/ixyar5ts5b0n5qz/bulletrideMusix.rar?dl=0

:compat-ver-10-12::compat-yes:
« Last Edit: February 09, 2017, 08:32:30 PM by BulletRide »

Offline Nepster

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Re: BulletRide's Bi-Weekly Level Releases
« Reply #1 on: July 27, 2016, 05:15:20 PM »
Hope you get better soon!

Here are solutions to all five levels (using experimental version Exp1.44-D, though any even more recent version should work as well).

Comments on the levels (click to show/hide)

Offline bulletride

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Re: BulletRide's Bi-Weekly Level Releases
« Reply #2 on: July 28, 2016, 12:09:13 AM »
Thanks for the replays they were a big help!

Spoiler (click to show/hide)
« Last Edit: July 28, 2016, 12:40:15 AM by BulletRide »

Offline joshescue18

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Re: BulletRide's Bi-Weekly Level Releases
« Reply #3 on: August 08, 2016, 10:52:47 PM »
Here is my solution.

Offline bulletride

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Re: BulletRide's Bi-Weekly Level Releases
« Reply #4 on: August 09, 2016, 01:33:48 AM »
Alright, its been 2 weeks. Here are 5 more levels!

Offline bulletride

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Re: BulletRide's Bi-Weekly Level Releases
« Reply #5 on: August 09, 2016, 02:28:29 AM »
Here is my solution.
Spoiler (click to show/hide)

Offline joshescue18

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Re: BulletRide's Bi-Weekly Level Releases
« Reply #6 on: August 09, 2016, 03:53:06 AM »
Here are all of the replays.

Offline Nepster

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Re: BulletRide's Bi-Weekly Level Releases
« Reply #7 on: August 09, 2016, 05:11:01 PM »
The second set is a lot easier than the first. Replays to Week 2 attached (again recorded with the experimental release - sorry).

Some comments (click to show/hide)

Offline bulletride

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Re: BulletRide's Bi-Weekly Level Releases
« Reply #8 on: August 10, 2016, 12:21:38 AM »
Nepster beat Catch and Release in a way I did not intend so that explains why it was annoying to time. Josh solved it the way I do it and he had a different solution to Frustration which was pretty cool. Thanks for the replays.

Offline bulletride

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Re: BulletRide's Beta Releases
« Reply #9 on: September 27, 2016, 01:53:23 AM »
I have procrastinated posting this for a while now so here is week 3 finally! Dropbox link contains the NXP with custom music but if you would rather the individual level files they are attached as well. First and Last level's music was made by a friend of mine. You can find his music here if you like it: https://www.youtube.com/watch?v=pTr8JUGrsoE

Week 3 NXP (Version 2):
https://www.dropbox.com/s/cqaev33gmduoqhz/BulletRideW3V2.nxp?dl=0]https://www.dropbox.com/s/cqaev33gmduoqhz/BulletRideW3V2.nxp?dl=0]https://www.dropbox.com/s/cqaev33gmduoqhz/BulletRideW3V2.nxp?dl=0
(last updated 9/29)
:compat-dual:








I would appreciate any comments regarding the difficulty of the levels as I will need to arrange them in the future and I am terrible at rating my own levels. I think most of these are on the easier side. Thanks!
« Last Edit: January 26, 2017, 07:25:10 PM by BulletRide »

Offline mobius

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Re: BulletRide's Beta Releases
« Reply #10 on: September 27, 2016, 11:51:58 PM »
I like the first two being single screens. Not that I don't like big levels too, but this is a cool concept that was only recently introduced since you can adjust screen size now. The music is excellent too!

Meet Me in the Middle -- excellent one, stumped me for a little. Good multitasking here and the solution felt natural.

Let's get to the bottom  -- It was nice to  see a remake of this old one; still super hard!

I also love the music! What are the three middle songs from?

I attached my solution to the first level. I plan to keep trying on the rest, and also check out the stuff you posted earlier in this thread which I haven't much yet.

Just to be clear: these levels are intended to work on the latest version of NL; where the sides of levels are deadly right?
« Last Edit: September 28, 2016, 12:04:01 AM by möbius »
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline bulletride

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Re: BulletRide's Beta Releases
« Reply #11 on: September 28, 2016, 02:35:58 AM »
These levels are intended for the new version but they work fine on the old version as well (updated post with the symbol to clarify). Glad you like them so far!

Level 2 and 4's music are from Shadow of the Beast and Level 3's is from Final Fantasy 9 (Memoria).


Offline mobius

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Re: BulletRide's Beta Releases
« Reply #12 on: September 28, 2016, 10:43:10 AM »
solved level 2 which seems like backroute.

Spoiler (click to show/hide)

Not sure if I ever solved the old version.

[unrelated note:] I'm liking the failure, success jingles a lot. :D
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline bulletride

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Re: BulletRide's Beta Releases
« Reply #13 on: September 28, 2016, 04:35:09 PM »
Yep that was a back route nice find! I have removed the climber from the skillset. Updated the main post with the new versions or you can download the individual level below.

Offline mobius

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Re: BulletRide's Beta Releases
« Reply #14 on: September 28, 2016, 11:02:48 PM »
solution to Show your true colors, feels a little backroutish

Spoiler (click to show/hide)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline bulletride

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Re: BulletRide's Beta Releases
« Reply #15 on: September 29, 2016, 12:57:33 AM »
Spoiler (click to show/hide)

Offline mobius

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Re: BulletRide's Beta Releases
« Reply #16 on: September 29, 2016, 01:00:53 AM »
Spoiler (click to show/hide)

I don't think you need to do that; actually I think the level's pretty fine as is and
Spoiler (click to show/hide)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline bulletride

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Re: BulletRide's Beta Releases
« Reply #17 on: September 29, 2016, 01:58:01 AM »
Cool, ill leave it as is then. Thanks for the feedback!

Offline joshescue18

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Re: BulletRide's Beta Releases
« Reply #18 on: September 29, 2016, 04:14:03 AM »
I solved of the Week 3 levels.

Offline bulletride

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Re: BulletRide's Beta Releases
« Reply #19 on: September 29, 2016, 05:14:47 PM »
I solved of the Week 3 levels.

Congratulations! You managed to backroute every single level lmao. Uploaded V2 to fix them.

-Blocks are further apart on Meet Me in the Middle.
-Removed Climber from Lets Get to the Bottom of This.
-Fixed the terrain on the far left side of Afterthought so that you cannot create a wall by bashing.
-Added steel to prevent that mining technique on Show Your True Colours (really cool technique though! I knew you could do that with bashers but I never realized you could do it with miners too!)
-Finally, changed one of the trees to be thinner on Lemming Nature so that it is mined through in one pass instead of 2. This should hopefully stop the single lemming from getting by while the rest are trapped.

Thanks for the replays! :thumbsup:


Week 3 NXP (version 2):
https://www.dropbox.com/s/cqaev33gmduoqhz/BulletRideW3V2.nxp?dl=0
:compat-dual:

« Last Edit: September 29, 2016, 05:23:33 PM by BulletRide »

Offline mobius

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Re: BulletRide's Beta Releases
« Reply #20 on: October 30, 2016, 04:00:19 PM »
with the help of Arty, Giga and InsaneSteve last night in my pseudo-stream on Skype, I solved "Let's Get to the bottom of this". I think it's still a backroute because of the major precision and timing involved, or by just getting super lucky as I did. When I tried it again like this just now it didn't come close to solving.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline bulletride

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Re: BulletRide's Beta Releases
« Reply #21 on: October 31, 2016, 10:26:06 PM »
with the help of Arty, Giga and InsaneSteve last night in my pseudo-stream on Skype, I solved "Let's Get to the bottom of this". I think it's still a backroute because of the major precision and timing involved, or by just getting super lucky as I did. When I tried it again like this just now it didn't come close to solving.

This is not the intended way and is probably harder then the actual solution is so I will probably just leave it as for now. I have attached the intended way below if you want to compare. I may edit it in the future when I finally get around to releasing a larger pack. Either way nice find, very unique solution!

Offline bulletride

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Re: BulletRide's Beta Releases
« Reply #22 on: January 26, 2017, 07:50:00 PM »
I have 30ish levels I have completed so far so I figure I might as well put them here so that if anyone feels like trying them they can.  I would love some replays especially of levels not released yet (and Blank Slate which is a completely different level now). I will probably end up capping the pack at 30-40 levels, either adding another rank of 10 or cutting a few crappier ones to replace with levels I am still working on.

I tried to order the levels by difficulty as best I could so please let me know if any are super out of place.

Thanks!

Offline bulletride

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Re: BulletRide's Beta Releases
« Reply #23 on: February 09, 2017, 08:18:40 PM »
I finished De-Christmastising most of the Christmas levels I made for the holiday pack and put most of them in this pack (with some minor skill changes and back route fixes). With those plus a few easier levels I added the first rank will be much more of a warm up.

I realized I didn't have any Brick levels so I made a bunch of them this week. Plus a few other levels I added and I am currently at 40 levels. I had removed 5 levels as well and still managed to get to my goal of 40. I will probably still be replacing 5-10 levels because I still feel like some of them are not up to par.

For a full list of levels removed/changed you can see below. If you feel like any level I removed/plan to remove was worth keeping please let me know.

Spoiler (click to show/hide)


If you want the music I have uploaded it to dropbox here.
https://www.dropbox.com/s/ixyar5ts5b0n5qz/bulletrideMusix.rar?dl=0
I just restructured some of the level orders so hopefully there are not repeats close to each other.

:compat-ver-10-12::compat-yes:

*Ignore my horrible level ranks I still have to do that ;P.
« Last Edit: February 09, 2017, 08:30:52 PM by BulletRide »