Experimental Player V10.13.16:A4D0C6E.
http://www.neolemmix.com/download.php?id=84Core Changes> Fencers will terminate after applying terrain removal if they aren't going to move upwards at least one pixel during their next two cycles; this check is not performed on the first cycle.
> Some fixes to the Bubble tileset.
> Slight change to Basher behaviour in a very specific set of circumstances, see
this post for details.
> Should now be compatible with all PNG files that have transparency, rather than only 32-bit ones.
Features Changes> Improved accuracy for Basher, Fencer and Miner shadows
> Blocker trigger areas are now shown in Clear Physics Mode
> The physics position of the selected lemming is now shown in Clear Physics Mode
> Custom postview screen jingles are now possible, by naming them "success" / "failure" respectively and including them as custom data files
> The user can now override the normal postview jingles with their own ones by placing files in a valid format named "success" / "failure" in the "music" folder
> Fixed the bug where the wrong cursor graphic would sometimes be displayed, especially while paused
> Fixed the bug which prevented saving images during gameplay
> Fixed the bug where Zombie levels always gave an "Undetermined" result on the mass replay tester