Author Topic: NeoLemmix Community Pack  (Read 86781 times)

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Offline namida

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Re: NeoLemmix Community Pack
« Reply #195 on: May 16, 2017, 10:39:39 AM »
Also, I made an actual puzzle out of Lemming Rotation Club, rather than just having it as a "use this if you want to make something from it" or X-of-everything level.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Re: NeoLemmix Community Pack
« Reply #196 on: May 21, 2017, 02:39:07 PM »
One more level I missed. Originally from Lemmings Plus III Bonus Pack (thus, I had it under "Lemmings Plus Repeats" and overlooked it in the previous submissions); it was a repeat of a now-removed level. Since neither version is in any Lemmings Plus pack anymore, it's available for NLC.

EDIT: This submission has been retracted, as it ended up replacing a broken-by-new-formats level in Lemmings Plus Omega.
« Last Edit: July 04, 2018, 11:19:53 PM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

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Re: NeoLemmix Community Pack
« Reply #197 on: June 28, 2017, 04:09:36 AM »
Three more levels from me
one is a vgaspec level
everything is in the Attachment below

Offline namida

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Re: NeoLemmix Community Pack
« Reply #198 on: July 04, 2018, 11:19:13 PM »
Ouch, got the "this topic has not been posted in for 365 days" note on this topic. IchoTolot - what's the plan with this pack?

If it's still going ahead, all good. If not, I might re-use some of my submissions as LPVI levels (remade in the new graphic sets, of course) - some are too hard, but there's a few that might be good candidates.

At any rate, I've made new-formats conversions (with up-to-date replays) of all my submitted levels, including the two that were submitted via level design contests. Note that while I did fix up anything that breaks the level (such as levels breaking due to the now-deadly top edge), I did not extensively test for any new backroutes that may have arisen (and many of these levels didn't get very much backroute checking in the first place).

ZIP includes all the musics (yep, all one of them) that are unique to my levels, rather than just "not standard but taken from another pack".

I also have a few more potential candidates (normal levels I made out of old gimmick levels, or still-functional levels from retracted packs (LP2Bonus, LP3Bonus, Doomsday2)), but I'd rather hold onto them so I can quickly swap them in if future NL updates break any more levels beyond (reasonable) repair. But if NLC ends up needing one or two extra levels, let me know and I'll see what of those might be suitable.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: NeoLemmix Community Pack
« Reply #199 on: July 05, 2018, 07:22:26 AM »
Ouch, got the "this topic has not been posted in for 365 days" note on this topic. IchoTolot - what's the plan with this pack?

Well, I still got all the level files and will continue managing them.

Currently though I am focusing on bringing out United and managing the contests. So I will keep this in a managing and gathering state for now.

When United is finally out, I will get this going actively again - I don't half ass 2 things, I 1 ass 1 thing. ;)

I will go through all collected levels and send them to the authors to convert them and let them send me solving replays for all. Then I will pre-judge the difficulty of the levels to get a rough feeling for what we have.

Then more goal-directed gathering will continue and we can discuss details like ranks size, actual difficulty of the levels  etc.

Offline Strato Incendus

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Re: NeoLemmix Community Pack
« Reply #200 on: July 05, 2018, 08:32:03 AM »
Quote
I don't half ass 2 things, I 1 ass 1 thing. ;)

:thumbsup: Psychologist approves!

Multitasking - the art of messing up several things at once ;) .
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline namida

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Re: NeoLemmix Community Pack
« Reply #201 on: November 10, 2018, 09:48:10 PM »
I made this level to demonstrate a trick, but it might be a worthwhile addition in its own right.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)