Recent Posts

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21
Lemmings Main / Re: is NeoLemmix a Virus???!!
« Last post by mobius on April 21, 2024, 01:06:20 AM »
I think depending on your antivirus of choice, NL had been getting falsely red flagged for years. And probably has a lot to do with the "online features". But in general any non-well known program you download tends to get red flagged.

To answer your question; unless something *drastic* has changed in a recent update; no NeoLemmix is not a virus, we've all been using it for years now. ;)
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SuperLemmix Bugs & Suggestions / Re: [SUG] Panel hints
« Last post by Tygerboi on April 21, 2024, 12:15:28 AM »
it would be nice to be able to optionally display skill labels underneath the skill icons for clarification for new players (e.g. my teenaged daughters, or even myself when it comes to the new skills).

Apologies, but skill panel labels isn't something I'd like to add to SLX. I'm currently trying to reduce graphics loading wherever possible, and so will only add more graphics if it's absolutely necessary. A label for each skill would require an additional 52 images (26 in each resolution) as well as probably needing to resize the buttons; it's likely that low-res would currently simply be too small to write "Platformer" legibly, for example.

However, we may be able to use Windows popup hints instead (the small dialogue that briefly shows when mousing-over an item), I'll take a look later today and see if this is possible with the skill panel. In theory, it should be, because these are currently used in the Level Select menu for displaying usernames when mousing-over a record.

If it is possible, then this is something I'll look at adding in the next major update (2.8). And, if implemented, these will most likely be on/off optional (and, off by default).

Hi,

OK I completely understand what you're saying regarding the extra graphics; that's fair enough.  The "popup hints" (I think they might officially be called "tool tips" by MS, but not 100% sure) would be fab please, if you could do that. This would be great too in the level info screens before you start playing the levels, where it shows all the available skills for that level, as the skill icons appear very small in this window.  Is there any chance that they could be made larger, say double the size?  In low res, if there are many, they could potentially be shown in multiple rows on this screen, if they aren't already?

Incidentally, as you mentioned the Level Select screen, I have found that sometimes the mouse cursor will revert to the Lemming hand cursor used in the title screen instead of the Windows mouse pointer, which makes expanding categories, selecting levels, etc very fiddly.  If this could be modified to force the Windows cursor on the Level Select window, that would be much appreciated please.  I have experienced this if the Level Select screen is on-screen and then Alt-Tab or the Windows key is used to switch back to the desktop/another app, and then switched back to SLX.  Closing the Level Select screen and then reopening it seems to correct the issue so it's only a very minor niggle.

BTW, I love the way the title screen changes to reflect the selected level set - that's a neat touch!
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Lemmings Main / is NeoLemmix a Virus???!!
« Last post by Lemming#1 on April 20, 2024, 10:12:51 PM »
im saying this because Virustotal says it has 1 trojan in it.. heres the link: https://www.virustotal.com/gui/file/c222941153a1192a77405d959765ae8bb5b53d0767f6b43b033d06449cdc5028

just checking! :thumbsup:
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I really must say that I am beyond impressed with all of your work. Please do keep the great work goin'! Very nice! :thumbsup:

Thank you , Mobiethian! :thumbsup:
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I really must say that I am beyond impressed with all of your work. Please do keep the great work goin'! Very nice! :thumbsup:
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I have uploaded , the version 1.13 of the pack. It contains he versions 1.02 of Wicked 10 - "Cyberlems 2555 - Part 1" and Wicked 11 - "Cyberlems 2555 - Part 2" , and the verion 1.01 of Bonus 7 - "Cyberlems 2555 - Part Zero" .

The new versions contain several modifications , that allows them to maintain their original look , if you have the new version , of the styles by Ryemanni installed (which has replaced several of the tiles, the level used , with newer versions of these) .

In order for the level to work , you will need to put in your styles folder , the new version of the ''turrican_special'' tileset , that is also included in the first post.

Many thanks to Ryemanni , who gave me his permission , to include the needed tiles , in the tileset! :thumbsup:
27
I have uploaded , the version 1.08 of the pack. It contains he versions 1.02 of Rigel 10 - "Cyberlems 2555 - Part 1" and Rigel 11 - "Cyberlems 2555 - Part 2" , and the verion 1.01 of Bonus 8 - "Cyberlems 2555 - Part Zero" .

The new versions contain several modifications , that allows them to maintain their original look , if you have the new version , of the styles by Ryemanni installed (which has replaced several of the tiles, the level used , with newer versions of these) .

In order for the level to work , you will need to put in your styles folder , the new version of the ''turrican_special'' tileset , that is also included in the first post.

Many thanks to Ryemanni , who gave me his permission , to include the needed tiles , in the tileset! :thumbsup:

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In Development / Re: Levels by Turrican
« Last post by Turrican on April 20, 2024, 04:52:45 AM »
I have uploaded the versions 1.02 of "Cyberlems 2555 - Part 1" and "Cyberlems 2555 - Part 2" , and the verion 1.01 of "Cyberlems 2555 - Part Zero" .

The new versions contain several modifications , that allows them to maintain their original look , if you have the new version , of the styles by Ryemanni installed (which has replaced several of the tiles, the level used , with newer versions of these) .

In order for the level to work , you will need to put in your styles folder , the new version of the ''turrican_special'' tileset , that is also included in the posts , that contain the levels.

Many thanks to Ryemanni , who gave me his permission , to include the needed tiles , in the tileset! :thumbsup:
29
NeoLemmix Styles / Re: Style updates topic
« Last post by Turrican on April 19, 2024, 11:02:09 PM »
Here is the new version , of the ''turrican_special'' tileset , which contain some tiles needed for one of my levels ( Cyberlems 2555 ) , whic I have added them to the tileset with permission , by Ryemanni.
30
Contests / Re: Level of the Year 2023: Playing Phase
« Last post by Turrican on April 19, 2024, 10:36:41 PM »
Here is a new version of "Cyberlems2555" . It contains the needed modifications , that allows it to maintain it's original look , even if you have the new version , of the styles by Ryemanni installed.

In order for the level to work , you will need to put in your styles folder , the new version of the ''turrican_special'' tileset , that is also included in this post.

Many thanks to Ryemanni , who gave me his permission , to include the needed tiles , in the tileset! :thumbsup:
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