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Lix Main / Lix 0.7.22 experimental
« on: May 15, 2017, 02:02:03 AM »
Hi,
Update 2017-08-22: Lix 0.7.x is obsolete -- instead, get the most recent Lix version.
Lix 0.7.x experimental build.
Download for Windows
Branch exp in lix-unstable
Keep separate from your stable Lix 0.6.x installation! Levels, tileses, physics all differ. Let's look for physics bugs in this experimental build, make levels solvable, and re-cover levels with solving replays.
Proxima, Nepster, Rubix: See my next post for level pack maintainers -- I'll list which levels were affected by tileset changes, which levels need new proofs due to subtle physics changes, ...
Physics
Update 2017-08-22: Lix 0.7.x is obsolete -- instead, get the most recent Lix version.
Lix 0.7.x experimental build.
Download for Windows
Branch exp in lix-unstable
Keep separate from your stable Lix 0.6.x installation! Levels, tileses, physics all differ. Let's look for physics bugs in this experimental build, make levels solvable, and re-cover levels with solving replays.
Proxima, Nepster, Rubix: See my next post for level pack maintainers -- I'll list which levels were affected by tileset changes, which levels need new proofs due to subtle physics changes, ...
Physics
- Nepster's miner mask
- Fix #129: Floater doesn't land inside terrain and turns (Bug found by Ramond in summer 2016)
- Floater doesn't go flatter than tumbler. If you assign floater to a fast tumbler, after opening the umbrella, the lix can't gain horizontal flight over the tumbler anymore. Change suggested by Proxima in summer 2016, might affect solution to Steve's Endeavor.
- Fix #147: Digger checks inner 14 pixels for steel. Any steel there aborts. On either side of that checked area, there is one lo-res pixel where we ignore steel. (Before, the digger stopped when there was lots of steel on the left, or lots of steel on the right, or a tiny bit amount of steel on either side. That was too complicated.)
- Builder creates brick further ahead, like in NL. No builder backstep. Can't seal off climber ledges behind yourself anymore by building immediately after ascending.
- Builders and platformes double their most recent brick when they run into a blocker. Reason: This prevents holes in bridges and allows the crowd to follow.
Blocker field narrower by 1 lo-res pixel on both the left and right.Blocker field is exact same as in 0.6, this is simplest. Even though it's possible to prevent crowd from following a builder, with most blocker placements, the crowd follows.- Fix #199: Don't spawn lix outside of torus bounds. Immediately wrap coordinate before the first death check.
- Added Raymanni's 3 tilesets. Thanks, Raymanni, for these excellent tilesets, released in the public domain along with Lix. I should have included them in Lix over a year ago.
- Remade the oriental set entirely: Removed matt/oriental, remade every tile with new looks and possibly different physics, added some extra tiles. Thanks to geoo for submitting awesome bamboo poles and pebbles! This new set is simon/oriental. All included levels point to the correct new tiles, but, due to changed tile shapes, some levels aren't solvable.
- Removed simon/earth, simon/brick, simon/steel. Modified Hrududu slightly, the only level that used simon/steel.
- Removed geoo/construction/trampoline.T.
- Renamed amanda/occult/occult_* => amanda/occult/*. All levels point to the renamed tiles.
- The steam in geoo/construction has alpha channel to look good overlapping itself, and its grey is lighter.