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Topics - Nessy

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1
Forum Games / The Video Game Music Challenge [Official Game Thread]
« on: July 20, 2020, 01:18:06 PM »
Welcome to the Video Game Music Challenge!

A fun daily challenge inspired by a similar challenge/list Lana T. posted on the Lemmings Discord.

Please read before participating:

1) You will be given three short descriptions of a certain type of video game music, and it's up to you to write down the title of one specific video game track from one specific video game that matches each description and essentially creating a list of three different video game tracks. Links to your music track choices such as one on YouTube for others to listen to is not required but highly recommended!

2) Please post your list into a spoiler tag on this thread so that people that have already posted their own list can look but people that haven't posted their list yet won't be accidentally influenced.

3) You will have roughly until the deadline stated during that round to not only get your list of titles posted but in the meantime everyone is encouraged to discuss everyone's choices and list.

4) After that round is done another set of descriptions will be posted. This challenge will roughly end when general interest starts to die down, in the hopes that sometime in the future someone else will take over and revive the challenge!

To discuss any concerns or questions please post them in this dedicated thread



First round

1) Favorite music that's used in a main title screen
2) Music that you like from a game you haven't played yet
3) Music from a game that was first released the year you were born

Second Round

1) Favorite music that plays during the credits shown at the end of a game
2) Music you like from a game that you have played and disliked
3) Favorite final boss battle music

Third Round

1) Music that seems to be underrated in your opinion (basically music you like that may not be liked as much by others)
2) Music you associate with frustration
3) Music that makes you feel nostalgic

Fourth Round (By Turrican)

1) Music with an uplifting beat and sound
2) Music that is more atmospheric sounding
3) Music with a very dark and gloomy sound to it

Fifth Round (By Colorful Arty)

1) Music from a video game that people wouldn't be able to tell is from a video game just by listening to it
2) A really creepy/scary track from a game (Note: unlike dark and gloomy the intention of this one is to actually make you feel fearful/scared)
3) A track from a video game you wish you could forget so you could hear it again for the first time

Sixth Round (By 607) Until August 31 at 18:00 UTC

1) Music with unusual sounds
2) Favorite music that plays in a cave or underground area
3) Music that is technologically impressive (for the system it's on)



2
Welcome to the Video Game Music Challenge Discussion! This thread is ONLY for the discussion of the general rules and regulations for how this game could work.

New Modified Ideas For The Challenge

1) Starting on July 20, 2020 you will be given three short descriptions of a certain type of video game music, and it's up to you to write down the title of one specific video game track from one specific video game that matches each description and essentially creating a list of three different video game tracks. Links to your music track choices such as one on YouTube for others to listen to is not required but highly recommended! Finally, please post your list into a spoiler tag so that people that have already posted their own list can look but people that haven't posted their list yet won't be accidentally influenced.

2) You will have roughly three days to not only get your list of titles posted but in the meantime everyone is encouraged to discuss everyone's choices and list.

3) After that three day cycle another set of descriptions will be posted. This challenge will roughly end when general interest starts to die down, in the hopes that sometime in the future someone else will take over and revive the challenge!





3
First off... Merry Christmas!

And with that I proudly announce the official release of my new pack.

Lemmings Destination

A new pack of Lemmings levels from the mind of a lunatic that promises a unique and mind-boggling pack of adventure, romance, and salvation.

Can you guide your favorite rodents through 100 new levels filled with dangerous traps and locations from the literal burning pits of hell to morally questionable factories... all under a kick-butt soundtrack.


Music Installation

This pack contains optional custom music. Extract directly into your main NeoLemmix folder.


Warnings

The creator of this pack is not responsible for the following:

- Loss of hair
- Loss of sleep
- Loss of sanity
- Elevator music
- Corrupted data (???)


Story

Almost 200 years after "The Great Lemming Migration" and its story is now a mere legend that only a handful of elders can remember inaccurately. Regardless, our cute little rodents have accomplished grand things in the meantime. They have build a new metropolis from the ground up that serves as a sanctuary to all Lemmings from around the world. A sanctuary to all lemmings who wish to escape the mysterious "cataclysm" and to escape the on-going need to solve puzzles in dangerous landscapes just to migrate to warmer climates. It's time to go beyond survival and reach one destination that will end all destinations.


Difficulties

This pack is divided into seven ranks:

1. Helium (Easy levels)



Rock Is Mine

These levels are nice and light, and you may simply float through them. Don't get too comfortable though, as these levels aren't complete pushovers. X-of-everything levels are rare as your first simple puzzles with limited skills will be presented right away!


2. Neon (Tricky levels)



You Belong With Me

Now the neon glow of menacing difficulty will begin. These levels are some more simple puzzles with limited skills, but solutions require a little bit more thinking now.


3. Argon (Challenging levels)



Restricted Area
   
Things start getting heavier now. The levels start becoming a bit more complex and solutions will challenge your ideals and beliefs... well no just your solving skills really.


4. Xenon (Very challenging levels)



Life With Mystery
   
Here we are at the odd child of the five ranks. They take pride in their penultimate position and will gladly start presenting you with some tough levels that are almost borderline insanity.


5. Radon (Just-ripe-your-hair-out levels)



Cannibal Festival

Levels are now just radioactive, and a huge health risk to anyone unprepared. You've come too far now, can you really turn back? Levels are even more complex and require max creative thinking on how you use all your skills and how you approach even the simplest of strategies. Just remember to never give up!


6. Synthetic (Bonus Levels)



A Quiet Place

Because a bonus rank is always the best rank right? Made in a lab and unable to occur in nature, these levels are mostly contest levels gathered together into one rank.


Special Thanks To The Following

- DMA for creating Lemmings
- namida for creating NeoLemmix
- Nepster for all the work he has done in maintaining NeoLemmix. We miss you :(
- Everyone who converted and/or creating all the tilesets used in this pack
- Everyone who allowed me to use some music tracks from their own respective packs
- Flopsy, Wafflem, and Akseli for pre-releasing testing
- And the Lemmings Forum community for just being awesome in general. This pack would be nothing if it weren't for all their inspiration and support!



November 13, 2017 - December 25, 2019



4
Steps to reproduce on NL Editor 1.15:

1) Place a terrain piece onto the level. It can be any piece from any graphic set.
2) Now delete that terrain piece and click the "Rotate" button to the left of the editor window (not the keyboard shortcut).
3) Now place another random terrain piece (doesn't have to be the same one). The terrain piece will now continuously rotate until you click the "Rotate" button again (not even using the keyboard shortcut works).

5
Steps to reproduce:

1) Open up the latest version of the NL Editor (1.13) and use a graphic set that uses the defaut one-way arrows.

2) Place any one-way arrow object onto the level and invert/flip it so that it points in the opposite direction.

3) In the editor the arrows are facing the correct way but when you open up the level in the latest NL Player (12.6.2) the arrows become white and start facing the direction they were facing before the invert/flip but they still behave the way they were after that invert/flip. So, for example, if you grab a left-facing one-way arrow object and flip it so that it faces the right it shows that it's pointing to the right in the editor but in the player it will face left and behave like it's a right-facing one-way arrow object.



6
Contests / Level Solving Contest #5
« on: July 14, 2019, 03:33:32 AM »
Come one, come all! It's time for the Lemmings Level Solving Contest #5!




Life In The Fast Lane!


Guide your favorite rodent creatures through a twisty garden of marble, slopes, and mud as you compete to be the very best level solver! The criteria used will be the following:

1. Total number of Lemmings saved
2. Amount of skills saved
3. Time taken to rescue your final lemming

So once again the player who saves the most lemmings is the winner. The main tiebreakers will be how many skills are left over followed by the fastest time it takes to rescue the final lemming in the solution.

Submit your replay to me when you are finished. More than one person working together in a joint effort to produce one replay is allowed. Also, if you submit a replay and you manage to find a better solution please feel free to resubmit your replay to me again. Just write a little note notifying me that this new replay is an improvement and should be the one used in judging.

The deadline for submitting a replay will be September 7th, 2019 at 00:00 UTC. I know it's a very long time but hopefully this will give people more than enough time to participate.


Submission so far:

- Crane
- Minim
- SQron



7
General Discussion / Nessy's YouTube Channel
« on: May 28, 2019, 02:45:15 AM »
So for those of you who are not aware I have finally started getting back into making YouTube videos (with a new mic) and I thought it wouldn't hurt to advertise it. I'm trying to keep a concrete schedule of uploading a video every Monday, Wednesday, and Friday for now until further notice.


Current and Upcoming YouTube LP Projects:

- Mega Man Rock Force (Starts June 24th): Another 8-bit NES Mega Man fan game.

- Sonic 3 & Knuckles: The final game in the Genesis Sonic trilogy. I already finished the first two and attempted a blind run of the third game before my break. Fantastic game... but I really wasn't enjoying recording it blind, so I decided to just do a non-blind run to finish the trilogy off nicely.

- Mega Man Unlimited Perfect Runs (Every Friday if possible / Playlist): Beating as many levels as possible with no damage and buster only. Inspired by Roahm Mythril's Perfect Runs of the official games.


Very Far Into The Future Projects:

- Lemmings Destination Creator Commentary


Completed Projects:

- Mega Man Unlimited (Playlist)



8
The official thread for everything related to updates, removals, or modifications to the main styles download on NeoLemmix.com (Can be directly downloaded here)

Style List (Updated 3-1-2019) (click to show/hide)



I have done a significant update to the main styles download that includes adding in the following graphic sets:
- plom_festiveshangtu
- plom_halayangube
- sqron_turrican2wall
- zanzindorf_agony
- nin10_TADragon
- nin10_TALava
- ray_superteleport (April fools or not... this is still a nice addition)

I have also given the styles configuration file included in the directory a major update as well in order to include all graphic sets that it previously didn't. This is so that they are displayed a little nicer in the NLEditor as they will properly display the name of the set and they are grouped by author.

I do, however, have a favor to ask anyone who has ever made a graphic set: please take a look at the list below which is a list of all graphic sets in the main styles download so far. Please make a quick review and if you made a graphic set that isn't included... let me know. If you do in fact see a graphic set but you want it removed... let me know also!


9
Something that was partially discussed yesterday on Discord and I'm going to pop in here real quick and make a post about it.

It seems that there are a lot of video gaming sessions being scheduled that aren't Lix related such as Ultimate Chicken Horse, Ocarina of Time/Sonic Races, Jackbox, etc. It seems like they are more popular now and have the potential to grow into many more games outside of Lemmings and Lix so I was wondering if it would be more practical now to give them all their own Board or Sub-Board called "Gaming Sessions" or "Non Lix Gaming Sessions" or something along those lines to keep them all in one place.

What do others think?

10
Live Event Scheduling / Nessy's "Loch Ness" Streams
« on: September 23, 2018, 01:39:20 AM »
I think it's time to get into the streaming world and what better way than with a Custom Level Submission Stream... similar to what RTW, Flopsy, and Arty have done in the past and I feel like I must take up the torch for them!

So come one, come all! All Lemmings and Lix from all over the world! Create a level, submit it to me, and I'll play it live.


Overview:

- Your level(s) can be for NeoLemmix (New Format) or Lix.
- If your level has custom music (even for a Lix level!) or custom graphic sets please sent them as well.
- There is no limit to how many levels you can sent unless otherwise specified.
- It can be a level that is part of a pack in development or a level just for the stream.
- If I don't play your level in a certain session they will be the very first levels I play in the next session.
- If a certain creator is not present for a stream I will not play their level unless they want me to.
- Feel free to re-submit a level if it has a backroute fix.


Next Stream's Date:

- No date yet


Submitted Levels:

- None




Other Possible Streams:

I am also up to doing other streams and here are some loose ideas:

- The Legend of Zelda: A Link To The Past No Major Glitches speedruns
- Super Mario Bros. 2 Any% Speedruns
- Mario or Sonic casual games
- A random Lemmings pack I never played before
- Any other suggestions



11
Even if you have any .xm files in the music folder, these do not display in the music drop-down menu in the editor. The .mod, .mp3, .s3m and .ogg music formats are not affected by this as far as I'm aware. I'm not sure if any other music file formats are affected by this.

12
Steps to reproduce:
1. Create a new level or open an existing level, and place at least one terrain/object. Do not save the level yet.
2. Press Ctrl+N to create a new level.

Expected: You should get a dialog asking you if you want to save your level.
Instead: The level disappears and nothing is saved, so all your hard work has the potential to be erased.

13
I think a program in the new Pack Toolkit that can count the number of styles and musics used in a pack can be very useful in order to help me keep a balance on how many styles and musics are used in total.

This is nothing urgent or important of course.

14
Currently when one goes into Clear Physics mode in the NL editor, the background does not change to black. If using Clear Physics mode while playing a level the background does turn black. Maybe the same should be true when creating a level in the editor as the background can be distracting while making a level at times.

15
Level Design / Thoughts on Merging Old Levels with a Newer Pack?
« on: May 28, 2018, 11:56:48 PM »
Something that I have been thinking about lately.

For those of you who don't know I have been working on some new levels for a new pack for a while now (although not so much lately due to real life and forum responsibilities), but I have been thinking about this none-the-less. The more levels I create the more uneasy I get about having this pack being a completely different pack than my previous pack. Not sure why I feel that way as many forum members have done multiple packs.

I decided to make a post to ask other's people's opinions on the subject matter. I was thinking of merging almost all levels from my previous pack into my new pack. My reasoning is as follows:

1) Allow people to play all my levels in one place.

2) Realize my dream of making a larger level pack of 100-120 levels with a better difficulty curve. It also feels weird to me to have two packs where one is 40 levels and the other is 100 something.

3) Now that I have more experience with level design I have been wanting to give some of my Migration levels a little make-over design and solution-wise without destroying even more replays because apparently my levels have been infamous for replay breakage lately :( Of course, my old pack will not be removed. It just won't be updated anymore.

4) The new pack is still going to be over 90 new levels and less than 40 old ones, so the merge won't water down the pack.

Thoughts? I would like to hear them :)

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