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Messages - namida

Pages: [1] 2 3 ... 857
1
I need to update to the latest version of SMF (there's 2.0.19, as well as the 2.1.x line which is a more significant project to upgrade due to potential compatibility issues with mods like PM attachments). If it's still broken after that, I may need to look into what can be done.

2
SuperLemmix / Re: [SUG] Object updates
« on: March 25, 2024, 07:50:56 PM »
The intent behind Paint was to eventually cull only on terrain as a setting, with objects intended to be used this way made into paint objects. Given that never went ahead, and SLX presumably wants to go the other direction on how only on terrain is used, it's probably not worth keeping in SLX. It may be worth flagging such objects in some way so that when NL levels using them are imported, the only on terrain attribute is applied.

3
NeoLemmix Styles / Re: Style updates topic
« on: March 25, 2024, 03:27:29 AM »
Updated to here in the styles manager and all-styles zip.

4
I wonder if Save Me, and the 100% solution to Cascade, are also worthy of mention?

5
Loap / Re: [BUG] LShift + U crashes the game in fullscreen on Windows
« on: March 14, 2024, 05:16:02 AM »
So, I tested and found that while implementing borderless is pretty easy, it doesn't make a difference to this bug.

6
New Objects / Re: [DISC][PLAYER] Visual designs of new objects
« on: March 10, 2024, 07:31:34 AM »
Rather than the quick change, what if the color change slowly moves down (or up) the lemming's body?

7
Only thing I can add is that imgur has supported pasting from clipboard for as long as I can remember (at least 2018ish).

8
Site Discussion / Re: SLX child board requests
« on: March 09, 2024, 03:38:54 AM »
I've created the Bugs & Suggestions board for you.

9
Site Discussion / Re: Anyone interested in a global moderator role?
« on: March 09, 2024, 12:41:14 AM »
After further thought / input, I have decided to also give a mod role to kaywhyn, and that will be enough for now.

This does not mean the other people who applied (or wanted to apply but didn't get around to it) can't put their names forward again next time.

10
Site Discussion / Re: SLX child board requests
« on: March 09, 2024, 12:37:21 AM »
Using a proper bug tracker would be ideal in a perfect world, but we must consider the actual situation: People don't want to sign up for and use a seperate bugtracker. They want to report the issues here on the forum that they're already registered for and already familiar with. A seperate sub-board is not a huge hurdle; an entirely seperate website with its own accounts and UI is, especially for people who are not experienced with such sites (most of our users are not developers, so they would not be familiar with GitHub or BitBucket's issue trackers).

Then, as a developer, at least personally I found - it was much more hassle trying to duplicate the reports and all important info over to the bugtracker, and seperately keep tabs on both sides. Having just one place to do this is far more convenient, even if that one place is the less convenient of the two possibilites for me personally. Thus why I eventually went with the board here as the sole place for this. A further benefit is that it does not require the user to know whether any given issue is an engine or editor or stock content problem, in the cases where the line is blurry.

11
Site Discussion / Re: Anyone interested in a global moderator role?
« on: March 08, 2024, 09:58:28 PM »
I'm going to give such a role to IchoTolot right now. Given his especially high level of involvement in the community, and in particular the fact that he's the admin of the Discord, it was pretty much always going to be the case that he would get it if he asked anyway.

This does not mean the other people who have applied are not going to get it (nor does it mean that no one else can apply anymore), I'm just giving a bit further thought to who / how many first (this is being discussed between me and Simon; not purely my own input alone).

12
Site Discussion / Re: SLX child board requests
« on: March 08, 2024, 09:56:28 PM »
Not sure about the need for a seperate releases & update board. Even NL and Lix don't do this; we just use sticky (+closed, in NL's case) topics on the main board.

If you're getting to the point where bug reports are cluttering up the main board, then certianly, a dedicated Bugs & Suggestions board is a good idea. Likewise for Level Packs. If you feel one or both of these are getting to the point where topics relating to them are cluttering the main board too much, let's go ahead and create one/both (as applicable) of those subboards; whereas if it's just for the sake of having them, let's not for now.

13
Site Discussion / Anyone interested in a global moderator role?
« on: March 07, 2024, 03:48:28 AM »
Hi everyone,

So, a couple of our staff members have not been active on the site in quite some time now (ccexplore, Nessy, Akseli, as well as a few board-specific moderators). Purely to avoid any potential security risks relating to inactive accounts having mod / admin access, they have been removed as staff. (As this is the sole reason for it, I will be more than happy to give them back these positions if they return in the future.)

As such, I would like to look at making one or maybe two established members of the community moderator positions. Moderators are not expected (or able) to get involved in technical aspects of running the site; if your technical ability is good enough to register and post on the site, it's enough to carry out the moderator role. The main things you'd be doing are removing spam posts (or theoretically, other unsuitable posts, but that's a very rare occurence here) and organisational matters like moving posts in the wrong board to the correct one.

No hard and fast rule about how long anyone needs to have been here. If you're well known in the community and don't have a bad reputation, I'll consider you if you're interested. I'm only after one or two people, so if you don't get picked it doesn't necesserially mean you're "not well known" or have a bad reputation, and you can ask again next time we're looking.

14
You can also use the same process on 12.9, or a similar one (the only change is that Cleanse Levels is now a button in the level select menu, rather than a "secret" hotkey on the title screen) on more recent versions, to update existing NXLV files to the latest version of the format. NL itself doesn't mind older versions of the NXLV format, but the editor is not so tolerant of them so this can be useful for that.

It's also possible to use a similar process on 12.9 (this will NOT work on newer versions) to mass-convert (Super)Lemmini or Lemmins levels; the only difference is that you need to create a levels.nxmi file in your temporary pack as NL doesn't automatically look for INI or LEV files; it only automatically looks for NXLV or (prior to 12.10) LVL files.

I've attached a graphic I just made of exactly what formats can be loaded by which NL versions. I forgot to note versions between 1.47 and 10.10, but those have the same compatibility as 10.10 ~ 10.13. "DOS compatible" refers to of course DOS itself, but also Amiga, Genesis, WinLemm... basically, if a version reproduces DOS/Amiga pretty accurately in terms of graphics and level layouts (at least on the levels that it has in common with them), it probably falls under "DOS compatible" (once decompressed if necessary).

15
Quote
There are a whole lot of styles that I'd like to be gone - plus over 33,000 files along with them. I'd like to have only L1, L2, L3, and SMS Sega styles only. What happens when I delete the others? Well, I get an error message and cannot play the levels. :-[

Make sure you're not deleting the "default", "xmas" or "special" styles. In particular, NeoLemmix will not take kindly to the absence of "default" (the other two won't cause problems until you try to play a level that actually uses them), as it contains several objects shared between multiple styles (eg. the common hatch and water shared by Dirt and Pillar; the generic recolorable one-way-arrows) and the placeholder pieces used as fallbacks in preview images if pieces are missing, not to mention the actual lemming sprites. Xmas contains the lemming sprites and objects from the Xmas/Holiday Lemmings games (the terrain pieces are mostly identical to ohno_snow, and the few that aren't have been merged into ohno_snow in NL), while Special is for the special graphics levels (like A Beast Of A Level).

(It is technically possible to create a level that doesn't need the default style, but it's easier to just assume that every level requires it.)

At any rate, if you're distributing your content you only need to distribute the levels, music, and any custom styles you make for it (if you don't get these added to the Style Manager / all styles ZIP). People looking to play your packs should already have (or easily be able to obtain) everything else. You certianly don't need to include every style that exists.

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