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Lix => Lix Main => Topic started by: Simon on August 21, 2017, 11:53:34 PM

Title: Lix 0.8.8 released
Post by: Simon on August 21, 2017, 11:53:34 PM
Download the newest Lix 0.8.x:

:lix-cool: Download for Windows (http://www.lixgame.com/dow/lix-d-port.zip)
:lix: Download for Linux 64-bit (http://www.lixgame.com/dow/lix-d-port.7z)
:lix-evil: Source code (https://github.com/SimonN/LixD)
:8(): Changelog (https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt)
:8:()[: Issue tracker (https://github.com/SimonN/LixD/issues)

Replace 0.6 entirely: Lix 0.8 changes many tilesets and levels. Don't copy into your 0.6 installation. Instead, extract 0.8 into a new directory. If you'd like to preserve settings and level progress, copy data/user/ from your 0.6 or 0.7 installation into 0.8. You can delete 0.6 and 0.7.



Lix 0.8.0 released.

Features:
Thanks to geoo, Nepster, Proxima for revising levels, proving solvability, and dissecting physics. Thanks to Raymanni for the awesome tilesets -- I should have included them last year already. Thanks to möbius for some neat levels in these sets:

(http://www.lixgame.com/etc/ittakestime.png)

It Takes Time to Build by möbius in Raymanni's Gore tileset

(http://www.lixgame.com/etc/theresa.png)

Theresa Falls up the Stairs by möbius and Nepster in Raymanni's Toys tileset

-- Simon
Title: Re: Lix 0.8.1 released
Post by: Simon on August 23, 2017, 09:46:27 PM
Lix 0.8.1 released.

:lix-cool: Download for Windows (https://github.com/SimonN/LixD/releases)
:lix: Download for Linux 64-bit (https://github.com/SimonN/LixD/releases) or see the build instructions (https://github.com/SimonN/LixD#build-instructions)
:lix-evil: Source code (https://github.com/SimonN/LixD)
:8(): Changelog (https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt)
:8:()[: Issue tracker (https://github.com/SimonN/LixD/issues)

Proxima (Nuntar) linked Lix on the DROD forums (http://forum.caravelgames.com/viewtopic.php?TopicID=42762&page=0#419442), thanks! Dear DROD players, if you have any problems or comments, reply to the DROD forum thread, reply here, or ask in IRC: irc.quakenet.org #lix (webchat (http://webchat.quakenet.org/?channels=lix[/url)).

0.8.1 changelog:
(http://www.lixgame.com/etc/forestoffears.png)

Re manual screen start: Nepster and Proxima still recommend optional manual screen starts. I haven't ditched the feature idea; nonetheless, I removed D code to load C++ Lix manual screen starts from level files, and to write these starts back to level files. The old C++ values ignore different aspect ratios, ignore different zooms, and have fallen out of date. We don't yet know how D Lix should specify manual screen starts -- maybe it will be more intricate than a mere screen center position? If the feature comes, every level will need dedicated attention anyway.

-- Simon
Title: Re: Lix 0.8.3 released
Post by: Simon on August 27, 2017, 11:39:21 AM
Lix 0.8.3 released.
-- Simon
Title: Re: Lix 0.8.4 released
Post by: Simon on August 30, 2017, 05:05:49 PM
Lix 0.8.4 released.
-- Simon
Title: Re: Lix 0.8.4 released
Post by: Ramon on August 31, 2017, 10:11:21 AM
Wow I must have missed something. Lix 8.4? Last version I remember is somewhere in the 6es :D
Title: Re: Lix 0.8.4 released
Post by: Simon on August 31, 2017, 10:53:05 AM
Thanks! I've pushed the unstable 0.7 through two months of physics changes, recommending 0.6 alongside for puzzle-solving and netplay.

It felt good to settle on physics for 0.8 and support only one version.

-- Simon
Title: Re: Lix 0.8.5 released
Post by: Simon on September 09, 2017, 02:48:59 AM
Lix 0.8.5 released.

:lix-cool: Download for Windows (http://www.lixgame.com/dow/lix-d-port.zip)
:lix: Download for Linux 64-bit (http://www.lixgame.com/dow/lix-d-port.7z)
:lix-evil: Source code (https://github.com/SimonN/LixD)
:8(): Changelog (https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt)
:8:()[: Issue tracker (https://github.com/SimonN/LixD/issues)
-- Simon
Title: Re: Lix 0.8.6 released
Post by: Simon on September 19, 2017, 11:09:07 AM
Lix 0.8.6 released.
No need to update. Physics are the same as in 0.8.5 -- frogs will eat cubers, and overtime must still run out after everybody nukes. These bugs will be fixed in 0.9, which should come at end of week. I don't want to push a physics update 7 hours before the networking session. :lix-blush: (at 18 UTC today)

-- Simon
Title: Re: Lix 0.8.6 released
Post by: Colorful Arty on September 19, 2017, 01:07:53 PM
I'm confused. Do we need to submit our multiplayer levels to you before they appear to everyone?
Title: Re: Lix 0.8.6 released
Post by: Simon on September 19, 2017, 01:15:09 PM
Depends on what you mean by "appear to everyone":
-- Simon
Title: Re: Lix 0.8.7 released
Post by: Simon on September 19, 2017, 02:54:35 PM
Lix 0.8.7 released.

:lix-cool: Download for Windows (http://www.lixgame.com/dow/lix-d-port.zip)
:lix: Download for Linux 64-bit (http://www.lixgame.com/dow/lix-d-port.7z)
:lix-evil: Source code (https://github.com/SimonN/LixD)
:8(): Changelog (https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt)
:8:()[: Issue tracker (https://github.com/SimonN/LixD/issues)
-- Simon
Title: Re: Lix 0.8.8 released
Post by: Simon on September 24, 2017, 06:04:29 AM
Lix 0.8.8 released.

:lix-cool: Download for Windows (http://www.lixgame.com/dow/lix-d-port.zip)
:lix: Download for Linux 64-bit (http://www.lixgame.com/dow/lix-d-port.7z)
:lix-evil: Source code (https://github.com/SimonN/LixD)
:8(): Changelog (https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt)
:8:()[: Issue tracker (https://github.com/SimonN/LixD/issues)

Still 0.8.5 physics: This 0.8.8 still has the severe bug where you can fling cubers and thereby reanimate them, leading to wrong counts of lix alive. 0.9 will fix this.

But 0.9 will take several more days because we're considering to re-shade Raymanni's tilesets. In the meantime, here is 0.8.8 with all the non-physics features so far.
-- Simon
Title: Re: Lix 0.8.8 released
Post by: Forestidia86 on October 05, 2017, 05:10:33 PM
Quote
Fix #4 and #213: Some graphics cards cannot load textures wider or taller than 4096 pixels. Amanda's tar and occult hatch were too wide. Now, I allow two-dimensional spritesheets for single-animation gadgets, and I've rearranged the frames in the tar and occult hatch. In Lix, looks and physics should be unaffected.

Thanks for fixing that although it probably only affects older machines I suppose.
I suspected that it was graphics card related since that causes the most trouble for me nowadays.