Lemmings Forums

Lix => Lix Levels => Topic started by: Nepster on June 27, 2016, 07:47:31 PM

Title: NepsterLix
Post by: Nepster on June 27, 2016, 07:47:31 PM
:lix-grin: Welcome to NepsterLix :lix-mystery:

Here are 96 exciting levels waiting for you to solve :lix-cool: or backroute :lix-evil:! The pack already comes with the latest Lix version (http://www.lemmingsforums.net/index.php?topic=2815.0), so no need to download anything further.

Paradise or Hell?
(http://i.imgur.com/87OHqpo.png)

A Study in Scarlet
(http://i.imgur.com/PhzfyL4.png)

On the Toy Ship
(http://i.imgur.com/htfhNnU.png)

A Heart for Lix
(http://i.imgur.com/TQSkGBa.png)

A Day in Lixtown
(http://i.imgur.com/9hmVres.png)
Title: Re: NepsterLix
Post by: Simon on June 28, 2016, 03:03:38 PM
Stunning visuals! Compared with Lemmings tilesets, some Lix tiles lack powerful 3D-lighting, yet you have crafted great images with the Lix tiles. Some levels even thrive on the flat design. Study in Scarlet shows masterful tile grouping.

From playing the NL version at Icho's, I know about the quality in the easier half of the pack. These levels are already challenging. I'm looking forward to explore the other levels.

We can include this in the D Lix test versions, or maintain it as a separate download for now. It's your choice.

-- Simon
Title: Re: NepsterLix
Post by: geoo on July 17, 2016, 09:51:29 PM
I had a look at almost all of the levels from Planet and Sun. Each level, I basically played for 10 minutes, and if I didn't make good progress I'd move on to some other one. Exceptions are the last two of Sun and Planet 5, 6 and 10 (either because I'd seen them before or because they looked too daunting).

I think some levels I backrouted pretty badly.
But quite a few I found excellent and great fun. Of the ones I solved Hope and Despair is my favourite one.

I'd like to write a bit more about some levels, but it's pretty late now and I probably won't have much time to play or write anytime soon, so I just want to get out what I have so far. But either way I've had a lot of fun so far and even the ones I haven't solved yet are quite intriguing.
Title: Re: NepsterLix
Post by: Nepster on July 18, 2016, 06:16:25 PM
Thanks for all the replays. Unfortunately most of them are backroutes, a lot of them introduced by subtle changes in the game mechanics of Lix compared to NeoLemmix and by slight inaccuracies when copying the terrain. In detail:
Spoiler (click to show/hide)
Title: Re: NepsterLix
Post by: Nepster on July 19, 2016, 04:51:48 PM
Here is version 1.1 of NepsterLix with all backroutes found by geoo and Simon fixed.
Title: Re: NepsterLix
Post by: Nepster on July 24, 2016, 02:08:45 PM
Here is version 1.2 with further fixes for backroutes found by Ramon and IchoTolot. Moreover imploder counts were reduced when they could never be part of a solution.
Title: Re: NepsterLix
Post by: Nepster on August 15, 2016, 10:07:30 AM
Version 1.3 with fixes for backroutes found by Simon.
Title: Re: NepsterLix
Post by: Nepster on September 19, 2016, 06:33:09 PM
Version 1.4 fixes more backroutes Simon found in the Moon and Sun rank.
Title: Re: NepsterLix
Post by: Nepster on March 02, 2017, 04:01:12 PM
Version 1.5 fixes some backroutes by geoo and Simon. Some levels in the last two ranks got reordered.
Title: Re: NepsterLix
Post by: Nepster on March 08, 2017, 06:30:05 PM
And already version 1.6 fixing 14 backroutes that Simon already found a while ago, but only sent to me a few days ago.
Title: Re: NepsterLix
Post by: Simon on March 10, 2017, 04:35:03 AM
NepsterLix 1.6 is now part of the main D Lix download (http://www.lixgame.com). All levels are proven solvable. I'll continue to watch this thread for updates.

-- Simon
Title: Re: NepsterLix
Post by: Nepster on June 12, 2017, 04:45:54 PM
See the first post for version 1.7 of NepsterLix. If you are using a lix version of 0.7 or newer, you should update this pack.
Main changes:
- New level "Haunted Walls".
- Moved level "We all fly down" to Outtakes, because the new digger mechanics make the solution very fiddly.
- Moved "Construction Zone" and "Woodworms" a rank down, to make place for the new level.
- References to oriental and occult pieces point to the new piece names (thanks to Simon for fixing that).
- The three levels in the oriental style ("Don't feed the frogs!", "Travelling lix" and "Chinese Lix") are recreated  with the new pieces.
- Backroute fix to "Blockers forever".
Title: Re: NepsterLix
Post by: Nepster on August 28, 2017, 05:47:08 PM
I removed the download option of this pack from the first post, as Lix now ships with the latest version of the pack and the version in this thread wasn't up-to-date anyway.

I still greatly appreciate any feedback in this thread, though.
Title: Re: NepsterLix
Post by: Forestidia86 on November 23, 2017, 01:16:34 AM
Attached solutions to 19 out of 20 levels of the Moon rank. Most of them are done in 0.9.2 and some in 0.6.x but the ones of 0.6.x attached should work in 0.9.x as well.

It was already very hard for me despite being the first rank.

Some remarks (click to show/hide)
Title: Re: NepsterLix
Post by: Nepster on November 23, 2017, 07:00:57 PM
Thanks for the replays. Technically the first rank is the "5-of-all" rank, and at least its first levels are easy intoduction levels. But I agree that the Moon rank is already rather difficult. I am just terrible at creating easy levels. ;)

Remarks on your solutions (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on November 24, 2017, 11:07:19 PM
Thanks for the feedback.

I played through the 5-of-all rank and yeah, that are the easier levels. Sorry, I didn't realize that this was the lowest rank. I thought it was something extra due to its different naming.

Some remarks (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on December 16, 2017, 11:10:17 AM
Maybe it's obvious but only one question concerning the Outtakes:
Are the times given in the name of some of the levels meant as time limits?
Title: Re: NepsterLix
Post by: Nepster on December 16, 2017, 11:30:16 AM
Are the times given in the name of some of the levels meant as time limits?
Yes, they have been time limits in C++-Lix. As D-Lix no longer supports time limits, these levels got moved to the Outtakes rank and the time limit mentioned in the level title.
Title: Re: NepsterLix
Post by: Simon on December 16, 2017, 12:06:55 PM
Old C++ Lix had the time limit run for 4 seconds, then spawned the first lix.
Newer C++ Lix had the time limit run for 2 seconds, then spawned the first lix.
The first lix has always spawned at phyu 60.
One second has always been 15 phyus.

Since NepsterLix was well-maintained near the end of C++ Lix's life, assume 2 seconds before spawn. Then D Lix would time-out a solution at
phyu ((time limit in seconds) * 15 (phyus/second) - 30). For one minute, this is phyu 870.
phyu ((time limit in seconds) * 15 (phyus/second) + 30). For one minute, this is phyu 930.

-- Simon
Title: Re: NepsterLix
Post by: Forestidia86 on December 16, 2017, 12:52:25 PM
The first lix has always spawned at phyu 60.
[...]
Since NepsterLix was well-maintained near the end of C++ Lix's life, assume 2 seconds before spawn. Then D Lix would time-out a solution at phyu ((time limit in seconds) * 15 (phyus/second) - 30). For one minute, this is phyu 870.

Shouldn't the 60 phyus be counted in the calculation for D-Lix or do I have a thinking error?
Title: Re: NepsterLix
Post by: Simon on December 16, 2017, 12:54:26 PM
Yes, I should compute +30 (or +60-30) instead of -30. Fixed in the post.

-- Simon
Title: Re: NepsterLix
Post by: Forestidia86 on December 16, 2017, 01:21:04 PM
So since we put the effort in the calculation, some solutions to Outtakes levels attached, including the three time limit ones.
They should all be (barely) be within:

"Just a quickie" has 30s, i.e. 480 phuys in D-Lix
verifier.txt says 411 phyus for saving the last required lix.

"It's hero time again!" has 60s, i.e. 930 phyus in D-Lix
verifier.txt says 911 phyus for saving the last required lix.

"Time Out" has 180s, i.e. 2730 phyus in D-Lix
verifier.txt says 2710 phyus for saving the last required lix.

Edit: Level file to "Time Out" says actually 210s but title says 3min, I just took the title at the word.
Title: Re: NepsterLix
Post by: Forestidia86 on December 21, 2017, 03:59:56 AM
I finally found a solution to "Study in Scarlet". I don't know what to say.
Title: Re: NepsterLix
Post by: Simon on December 21, 2017, 06:09:28 PM
I finally found a solution to "Study in Scarlet". I don't know what to say.

This is identical to my solution. The NL version had a second route that doesn't work in Lix. The Lix version is harder and could be ranked higher.

-- Simon
Title: Re: NepsterLix
Post by: Simon on January 03, 2018, 05:52:41 AM
Lix 0.9.7 doesn't replace tiles like `moon.D' to `moon' anymore. Decoration was removed a year ago and I'd like to remove the backwards compatibility. 3 levels of NepsterLix need these minimal changes, all stay solvable with the replays in the proof collection.

Here's a patch against the NepsterLix git repo. To turn it into a commit:
git am 0001-replace-deco-with-solid-terrain.patch

-- Simon
Title: Re: NepsterLix
Post by: Forestidia86 on January 04, 2018, 10:23:41 PM
Sorry, that I'm just posting a single solution, but is that intended ("Fourtissimo", v.0.9.7)?
That felt remarkably easy considering what the Moon-difficulty threw at me.
Title: Re: NepsterLix
Post by: Nepster on January 06, 2018, 02:12:07 PM
Regarding your replays:
Fourtissimo: Yes, this is a backroute.
A Move on the Roof: Backroute, but because this is a level in Outtakes, I won't fix it.
Poor Wee Creatures - Twin Edition: Slight backroute, but again I won't fix it.
It's hero time again! - 1min: Nice alternative solution. :thumbsup:
Just a quickie - 30sec: Another nice alternative solution.
Time Out - 3min: That's a simpler solution than mine, but much tighter on the time.

@Simon: Haven't gotten around to apply your patch, but will do so eventually.
Title: Re: NepsterLix
Post by: Forestidia86 on January 07, 2018, 01:57:53 AM
Thanks for your feedback.

I have attached a set of another 5 solutions to the Planet rank. Unfortunately all feel backrouty.

Some remarks (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on January 25, 2018, 06:45:29 PM
I solved 5 further Planet levels.

Some remarks (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on February 27, 2018, 07:59:49 PM
Solved 5 Sun levels.

Some remarks (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on March 16, 2018, 07:04:04 PM
Solved 4 further levels of the pack.

Concerning "The Shortcut" (click to show/hide)
Concerning "Ticket to Hell" (click to show/hide)

Edit:
To "A Night in Lixtown" (click to show/hide)
Title: Re: NepsterLix
Post by: Nepster on March 17, 2018, 07:17:12 PM
Thanks a lot for the replays and the feedback. I already feel bad for not replaying earlier.

Slow down, Walkers: I don't know how I missed this backroute.
Five do not survive: Backroute, that might not have been possible until the digger changed.
Stroll on the Lawn: Alternative solution, which is ok.
Minimalistic platforms: Great, then my efforts to make the level easy to execute paid off. Intended solution.
On the Toy Ship: Basically the intended solution. You simplified one small detail and traded it for some precision.
Cubism: This level is backroute-hell, and this is just one more of them...
Choir of the Mad: I already put so many fire traps there, and you still got around them. Backroute.
Minor Obstacles: Cool alternative solutions! :thumbsup:
Chinese Lix: Yes, the intended solution is completely different. But I like your approach, even though I worry that allowing this leads to too much fiddling around. I am not yet sure, whether and how to fix this level.

Lament of Innocence: Known and acceptable alternative solution. You got the main ideas.
Three little Lix: Backroute.
Advanced Earth Cube: There are some good ideas in there, but the beginning is just backroutish.
On Magic Wings: Apart from the end, it resembles the intended solution. But that end has to be fixed.
Fall and Never Live: Yes, this is backrouty.

Dawn in Lixtown (and Night): Backroute.
A Day in Lixtown: This should be the solution for another version of Lixtown.
Ticket to Hell: Backroute, because the lemmings should walk into the fire at the top. Not sure what I thought when putting terrain there...

The Shortcut: Not intended, but the level is bad anyway, so no big deal.
Title: Re: NepsterLix
Post by: Forestidia86 on March 17, 2018, 07:25:35 PM
Thanks for the feedback.

Attached a backroute for "Minimalistic Platforms".
Title: Re: NepsterLix
Post by: Forestidia86 on April 01, 2018, 02:27:18 PM
Just some replays to three more levels. (Moonshine Trio, Sacrifice of a Climbing Lix and 2 solutions to Dunes)

Some remarks (click to show/hide)

Title: Re: NepsterLix
Post by: Forestidia86 on April 23, 2018, 09:05:01 PM
I've solved the Planet level "No matter what you try... " and Final Frustration.

To No matter what you try... (click to show/hide)
To Final Frustration (click to show/hide)

Title: Re: NepsterLix
Post by: Forestidia86 on April 28, 2018, 02:21:24 PM
I've solved "The Deadly Rooms of Lix".
Spoiler (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on May 01, 2018, 01:39:21 PM
I've solved House of the Mad Trickster.
Spoiler (click to show/hide)

Edit: I've solved A Heart for Lix as well.
Spoiler (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on May 04, 2018, 08:24:29 PM
I've solved "The Icy Smell of Steel" and "Oh, to be a Squirrel".

Spoiler (click to show/hide)

Edit: I've solved On the Edge of Death.
Spoiler (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on May 06, 2018, 08:10:30 AM
I've looked through the Black Hole rank, for which levels I have a quick idea.
I've solved:

Gray Walls (click to show/hide)

The Rule of the One (click to show/hide)

Cross the Red Line (click to show/hide)

A Sunny Day in April (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on May 07, 2018, 04:30:24 PM
I've looked through the rest of the Sun rank the same way and solved three further levels.

Hope and Despair (click to show/hide)
Broken Symmetry (click to show/hide)
OddBox (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on May 10, 2018, 11:06:22 AM
I've solved three further Planet levels.

Death of a working Lix (click to show/hide)
Canonballs in the Air (click to show/hide)
Ugly Bricks (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on May 31, 2018, 05:50:51 PM
Two solutions to One Minute of Action.
Spoiler (click to show/hide)
Title: Re: NepsterLix
Post by: Simon on May 31, 2018, 05:56:09 PM
Here's one more solution for One Minute of Action.

-- Simon
Title: Re: NepsterLix
Post by: Forestidia86 on June 14, 2018, 10:33:19 AM
A solution to "Another Generic Title".
It doesn't feel fully intended and has one (not necessary) "swag" move.
Title: Re: NepsterLix
Post by: Forestidia86 on July 23, 2018, 06:54:48 PM
I've solved "Builders Prohibited".

Spoiler (click to show/hide)
Title: Re: NepsterLix
Post by: Nepster on July 23, 2018, 07:01:29 PM
Without even having looked at your solution: Having one or two skills left over is fine. There are actually several solutions to that level.
Title: Re: NepsterLix
Post by: Forestidia86 on July 28, 2018, 05:05:33 PM
I solved thin layers (with a bit of discussion with Simon).
I needed quite some time and saved one more than required.
Title: Re: NepsterLix
Post by: Forestidia86 on August 06, 2018, 05:10:13 PM
I think I have another backroute to "Choir of the Mad".
Title: Re: NepsterLix
Post by: Simon on August 06, 2018, 05:16:59 PM
I think I have the intended route.

-- Simon
Title: Re: NepsterLix
Post by: Nepster on August 06, 2018, 07:12:28 PM
I finally started fixing all the backroutes:
1) Choir of the Mad: All solutions so far have been backroutes (some of them huge ones, some a lot closer to the intended one).
2) Fourtissimo: Backroute by Forestidia (no big surprise)
3) Hope and Despair: Backroute by Forestidia (again no big surprise)
4) Gray Walls: Backroute Forestidia - the old time limit on that level would easily have prevented this one.
5) Moonshine Trio: Backroute by Forestidia - it misses the main idea.
6) Another Generic Title: Backroute by Forestidia - I already got the very same backroute in NeoLemmix, but forgot to fix it here.
7) Minimalistic Platforms: Removed the one backroute by Forestidia, the intended solution is of course kept.
Title: Re: NepsterLix
Post by: Forestidia86 on August 07, 2018, 06:46:35 PM
Likely a backroute to "Bowl of Pillars".
Title: Re: NepsterLix
Post by: Forestidia86 on September 30, 2018, 01:16:34 PM
Solved "No added Colors and Lix".

Spoiler (click to show/hide)
Title: Re: NepsterLix
Post by: Forestidia86 on October 17, 2021, 12:24:22 AM
Some solutions, probably some backroutes as well.